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Cloud 
Handle: Cloud
Real Name: Andreas Veide
Lived in: Sweden
Ex.Handles: n/a
Was a member of: Candle (CDL), Elfsong, K2, X-Zone (XZN)

Modules: 62  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Cloud

    Group: Candle

    Date of birth: 15-7-1976


  • 1-How did your interest for computers start? Which year was that?

  • My dear father gave me an Texas Instrument to play with. 1984


  • 2-What machines did you previously have? What did you do with them?

  • Texas Instrument: Gaming
    C64: Gaming, Pixel GFX
    Amiga 500: Gaming, Pixel GFX and some Music
    Amiga 1200: Gaming, AMOS coding, Pixel GFX and a lot of music


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • What can I say... No demo without music. I felt more relaxed making music
    and I realized that my skills in making good graphic was quite limited.


  • 4-Which composing programs have you been using? Which one in particular?

  • Hearttracker and Protracker. Protracker in particular.


  • 5-With which module did you feel you had reached your goal?

  • Razzle Dazzle


  • 6-Is there a tune you would like not to remember? For what reason?

  • I can't say any particular but there is some. Some of the tunes were not
    supposed to end up on the Aminet but the guy who did the upload (Guffaw)
    talked me over. They are not complete.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Wow... As I see it the demo is like a music video. That's my answer.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Composing but not trakking and only for leisure. Mine and others


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's an easier way to make music and more powerful. But it's never get the
    same feeling as .mod-music. I think now and will allways believe that Amiga
    will live forever.


  • 10-Could you tell us some of your all times favourite tunes?

  • Dragonfunk and Pestillance II rocks


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not at this time, no.


  • 12-What bands are you currently listenning to?

  • Linkin Park and Infinite Mass


  • 13-What does/did the amiga/c64 scene give you?

  • New funny friends, a happy life and lots and lots of inspiration


  • 14-Are you still active in the scene these days?

  • I try to, but as I feel the scene is vanishing and the gamers is taking over
    the partys. Something has to be done. Nevertheless I am and will allways be
    an optimist.


  • 15-Anyone to greet? Anything left to say? Feel free...
  • I would like to greet aerobitch, binarybitch, Hegge and all my friends of
    the old scene: Guffaw, Glazer, Zabler, Horatiuz, Tribal and so on.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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