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Tim Wright 
Handle: Tim Wright
Real Name: Timothy Brian Wright
Lived in: United Kingdom
Ex.Handles: CoLD SToRAGE, Pulsar, Tim, Dim Tim, T. Wright, T.Wright
Was a member of: Dionysus, Jester Brothers International, MindPower Designs

Modules: 177  online
Interview: Read!
Pictures: 7  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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    Handle: Pulsar / Tim Wright of J.B.I. ( Jester Brothers International ) /
    CoLD SToRAGE

    Group: J.B.I. / Jester Interactive!

    Date of birth: 31 July 1967


  • 1-How did your interest for computers start? Which year was that?

  • When I was 10yrs old - 1977. I saw computers in Star Wars and thought - wow,
    if only we could have those now. Then I discovered the Commodore PET!!!


  • 2-What machines did you previously have? What did you do with them?

  • I had a VIC20 then a C64 then an Amiga500 then Amiga1200.
    I now have over 40 old 8-bit computers in my collection, including the above
    and most of the classics ( Spectrum, C16, C+4, Amstrads, Texas Instruments,
    etc.... )


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I did GFX and coding too - I just enjoyed music writing more. I've been
    writing music since I was 4 or 5yrs old.


  • 4-Which composing programs have you been using? Which one in particular?

  • I used Rockmonitor on C64, Soundtracker & Bars & Pipes & MUSIC X on Amiga,
    CuBase, Logic, Fastracker and many others on PC, MUSIC2000 on PlayStation 1.


  • 5-With which module did you feel you had reached your goal?

  • My music for the Puggsy demo got me my place at Psygnosis, but my all time
    favourite MOD is hard to choose. I did good work with Agony, Leander and
    later on with a game on Megadrive that used MOD's called Phoenix Rising.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Some of my earlier tunes really sound amateur now - even though I was
    pleased at the time. My music for Lemmings was at one stage the only
    music that people knew of ( not the best thing to be measured by!! )
    but at least people know of some of my other works now.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It's vital. Try turning the sound off in a demo a game or a film. It's
    dead.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I still compose for pleasure, but for a living I actually design music
    sequencers for consoles. I designed the MUSIC products created by Jester
    Interactive and published by Codemasters.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • There's so much music out there now you could never ever listen to it all.
    Has this cheapened it? I don't know. But it's great that people are enjoying
    themselves writing all this great stuff. Regardless of how many MP3's are
    being generated there hasn't been a sudden increase in talent, that stays
    fixed - it's just the number of talented people with access to equipment
    to realise their work has increased.


  • 10-Could you tell us some of your all times favourite tunes?

  • Indeed!
    C64 - Flash Gordon loading music by Rob Hubbard.
    Amiga - "Trip to Mars" & "Cream of the Earth".

    As for 'real' music, there are so many 'good' songs it's so hard to
    pick just a few - but I'd pick some from Trance, Orchestral, Metal, Rock,
    Ambient, and pretty much any other category bar Country & Western which
    I just can't get a taste for! ;oP


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I have done! http://www.zottmann.com/immortal.html


  • 12-What bands are you currently listenning to?

  • Loads. I have a VERY diverse collection of music.


  • 13-What does/did the amiga/c64 scene give you?

  • Love for computers and the scene. Dedication to a cause. Something great
    to look back on and bore my grandchildren with. A job. A shot at fame!
    Heheh!


  • 14-Are you still active in the scene these days?

  • Not really in the scene itself, but I stay in touch with some people and
    if the chance came to do something unique I might be tempted! :O)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hi to everyone in J.B.I. !!! Everyone at Jester Interactive. Thanks to
    everyone for the support and kind words over the years and a big thank you
    to my family for all the times I should have been with them instead of
    working at a VDU!!! Big thanks to my Brother Lee Wright for putting up
    with me and working to hard by my side.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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