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Echo 
Handle: Echo
Real Name: Kamil Blazejczak
Lived in: Poland
Ex.Handles: n/a
Was a member of: Diffusion (DFN), Forge, Level-D (LVD), Silicon Plant

Modules: 37  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Echo

    Group: Diffusion, Level-D

    Date of birth: 08-december-1983


  • 1-How did your interest for computers start? Which year was that?

  • When I was ten I got my first computer - Atari STe. I had a lot of music
    software for Atari - from Protracker to Cubase. As I was always interested
    in music (playing, later composing) I was very happy then. It was in early
    1994. A few months later I got my first computer language for Atari -
    Omikron Basic and I started to code, but music was my main passion.


  • 2-What machines did you previously have? What did you do with them?

  • At first, in 1994, I had Atari 1040 STe. I was told that this machine can
    be very helpful in doing music, mainly using midi. Next, I found a tracker -
    Audio Sculpture - that had 4 channels. I was so fascinated that I even dreamt
    of a better tracker, with 16 or more channels. I didn't know much about scene
    and trackers, so I didn't know that something like that really exists.
    When, in 1995, I bought my first PC, I found FastTracker2 and my dream came true.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • When I was 4 or 5 I got a very small keyboard and I was learning to play by
    reading pseudo-notation from a book (I could read then). When I learnt every
    melody from this book I started to play things that I heard somewhere else.
    My parents noticed it and bought me bigger keyboard. When I was 6 and a half I
    went to a music school. Then I was bought a piano. A few years later I was
    composing on my Atari. It was my first and only passion then.


  • 4-Which composing programs have you been using? Which one in particular?

  • In the beginning I was using mainly FastTracker2 and... nothing else ;-). Now,
    I'm using SkaleTracker, Buzz and audio editing software (SoundForge, CoolEdit).
    I think programs such as Skale and Buzz are the future of music scene.


  • 5-With which module did you feel you had reached your goal?

  • I don't have such a module. However, I think the closest to ideal was my
    tune called "Tales from Magic Valley - part I" from Level-D's X-mas pack.
    It's not about the quality of samples, but the melody, which I think is
    my best I've ever composed.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I think it isn't. I wouldn't release a tune which I hated. I had, of course,
    worse tunes - especially when I made a few chiptunes, but I didn't take them
    seriously. It was just for fun!


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Demo or game without music is like a girl with no hair, breasts and legs ;-).
    But seriously speaking... I wouldn't even look at a demo or movie without
    music. It wouldn't have this feeling. Gfx in a demo is just 30% of its quality.
    I can't think of this kind of productions without sound.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Composing is my second soul. I would never be happy if I couldn't compose.
    I do it mainly for myself, but I have some projects that could be released
    as commercial products, semi-professional.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I've always been open for new technologies. I'm not an oldschool guy, who fights
    with every mp3 musician, etc. I haven't been using midi much because of not
    having a proper equipment, but I am experimenting with semi-professional
    composing and audio editing, using waves and mp3s.


  • 10-Could you tell us some of your all times favourite tunes?

  • Hmm... I like a lot of tunes and a lot of scene musicians. My favourite
    musicians are Scorpik, Falcon, Radix, Carlos from J'ecoute and a lot of other
    great people. There is not a specific tune which is my favourite.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I'm planning to make my first CD, but the majority of tunes will be new, not
    released yet. There will be a few remastered versions of my older tunes as well.


  • 12-What bands are you currently listenning to?

  • I'm listening mainly to jazz. I love jazz! It doesn't matter what mood I am in -
    musicians like Pat Metheny, Miles Davis, Jean-Luc Ponty or John Coltrane can
    change my state of mind at that moment.


  • 13-What does/did the amiga/c64 scene give you?

  • I've never had Amiga nor C64, but I've seen some intros on my Atari. They were
    mainly intros from cracking groups, done for cracked games or programs. I didn't
    know much about demoscene and I thought that only hacking/cracking scene does
    all that demos.

    As far as music is concerned, Amiga modules and musicians had something that the
    majority of PC composers didn't have - joy of tracking, freedom in improvisation,
    something that I can't express by words. I always wanted to compose modules with
    a SOUL, a SPIRIT, not just random samples connected together.


  • 14-Are you still active in the scene these days?

  • It's hard to say. I'm not very active at the moment, but I'm still doing music
    on my PC and I learn programming. Maybe in some time I will release a demo with
    my code and music?


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Thank you for the interview. I greet everybody I met during my scene activity
    time and of course you!


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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