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Exodus 
Handle: Exodus
Real Name: Brian Postma
Lived in: The Netherlands
Ex.Handles: Xodus
Was a member of: Orchide, Taipan, The Time Circle (TTC)

Modules: 8  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Exodus

    Group: The Time Circle (most of the time)

    Date of birth: 19 July 1969


  • 1-How did your interest for computers start? Which year was that?

  • I got interested in computers because my father brought home a computer for
    his work. This was a commodore PET, the year was 1981. On this machine I
    could play 'Space Invaders' and when I got the chance to learn some basic
    (on a Philips P2000) in 1982 I did. My main reason the learn programming
    was the creation of games. Back in those days you could not buy games in
    the shops like you can today, so I decided to expand my game database by
    writing some of my own.


  • 2-What machines did you previously have? What did you do with them?

  • Chronological order (more or less):
    Commodore PET : only for playing games
    Philips P2000T : Learning how to program (basic & Z80 asembler)
    Apple II : playing & coding games, learning 6502 assembler
    Commodore VIC-20 : playing & coding games
    Commodore C64 : playing games, coding games & demos, some music composing.
    IBM PC (one of the first 4.77 Mhz 8088's, 2 screens attached MDA & CGA)
    : Not much, hating MS-DOS.
    Apple Macintosh (classic, SE and LC later on)
    : Used for school, some Pascal programming.
    Commodore Amiga 500 : Coding demos and other useless stuff, some music composing.
    Commodore Amiga 2000 : Coding demos and others, some music composing.
    Atari ST : Coding of a multitasking OS (for the ST, it worked).
    Several PC's: 386/486/Cyrix/AMD etc..
    : Work, coding demos (on the 386) and some other stuff.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I don't think this is valid for me.... Since most of the time I was coding.
    I only did a few music pieces (which usually were crap).


  • 4-Which composing programs have you been using? Which one in particular?

  • The 1st one was 'soundmonitor' on the Commodore C64. I got this program for
    the German "64'er" magazine. It was displayed in the magazine as some 20
    pages of hexcodes, I typed 'em all over (which I'll never do again). After
    this I changed the 'soundmonitor' program so I could add drumsamples to
    the songs, I used 2 bit drumsamples created with my own home-made sampler.
    When I got the amiga and the first soundtracker versions I thought they
    lacked the ease-of-use of the C64 soundmonitor (I specially missed the
    transpose options) and decided to write my own. This 'soundmon' is the
    one I used most.


  • 5-With which module did you feel you had reached your goal?

  • I don't think I ever did. There must still be a chance for improvement.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Not really, I try to forget about most of them ;)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Very important. It's the same like watching a movie without sound, which
    gets quite boring. Music can be used to accentuate aspects of the
    demo/game just like in movies. Scary music can make a scene were
    noting happens scary and vice-versa.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Not really. Only small things for demonstration purposes. Coding I
    still do however, but more on a professional level.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think 'tracking' is a lost art. Nowadays in games nobody uses modules,
    etc, anymore (even midis are on their way out). With games being put on 1
    or more CD-Rom's there is no need to save on memory consumption and
    therefore it is so easy to just sample a synthesizer soundtrack and put it
    as a 'wav' or 'mp3' song on the CD. The biggest problem with this approach
    is that you need a full-blown synthesizer to do so. Therefore, beginning
    artists that don't have to equipment (or the money to buy it) will not be
    able to produce quality sound. This takes away a lot of possibilities for
    starting musicians.


  • 10-Could you tell us some of your all times favourite tunes?

  • occ-san-geen (uncle tom)
    game music from Hybris and Battle squadron (Ron Klaren)
    Yeah and Gork (Sebastiaan Lentfert)
    Turrican II (Chris Huelsbeck)

    and a lot of classic C64 tunes (arkanoid, skate or die, ghosts'n goblins
    and others) from Martin Galway, Rob Hubbard, Tim Follin and other
    C64 musicians.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope.


  • 12-What bands are you currently listenning to?

  • I'm in to the alternative music. Bands like: Tool, Butthole Surfers, Coil
    and others (Tool is my favourite).


  • 13-What does/did the amiga/c64 scene give you?

  • In the past: A whole lot of fun, in the early scene days (1986-1992) I
    visited a lot of computer/copy parties and I got to meet a lot of people
    from the scene, basically I had a very good time.

    Currently: Things have eased down, I have a daytime job and have grown
    somewhat responsible (but only somewhat :). The scene gives me the
    motivation to do some things I normally probably wouldn't have done
    (like creating the soundmon player for linux and others).


  • 14-Are you still active in the scene these days?

  • Only a little. But currently I have more time than I did 1 year ago. So
    I might be able to pick it up again.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hi to:

    Martyn Brown (From Team17, formerly 17Bit software).
    Allister Brimble
    Softrunner
    Bio
    Dean, Jurgen, Roy & Roy
    And a lot of the old Amiga folks.....


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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