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Mathman 
Handle: Mathman
Real Name: Johan Kotlinski
Lived in: Sweden
Ex.Handles: Svinto, Herr Baver, Role Model
Was a member of: Hack'n'Trade (HT), One Million Boys (1 Million Boys)

Modules: 1  online
Interview: Read!
Pictures: 3  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Role Model a.k.a. Spleen (spleen^ on irc efnet)

    Group: Hack'n'trade Hangaround

    Date of birth: February 26, 1979


  • 1-How did your interest for computers start? Which year was that?

  • well... i still remember when my dad brought home a c64 in 1984, loved it
    from the start, but i don't think i got interested in using computers for
    other purposes than gaming until i watched "wargames" for the first time.
    don't know when that was, possibly 1986-1987 or so... just a kid by then.


  • 2-What machines did you previously have? What did you do with them?

  • used that previously mentioned c64 for gaming & some basic programming.
    also used an amiga 500 - which i later replaced with an amiga 1200 - for
    programming, modeming, gaming and music making. i still use the a1200
    occasionally, but only for making music...


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • well... cuz i think it's so much more rewarding! you know, coding had a
    kind of incestous intellectual reward; one could get famous in the scene
    world by being smart and tricky and taking advantage of the latest
    techniques, but no one outside the scene would understand why the moving
    dots & blobs on the screen were that cool. music is the extreme opposite,
    cuz anyone can relate to a sound or a harmony in just a matter of
    seconds... it has such a impact on people! awakes feelings, expectations...
    probably one of the most efficient wordless ways of communication that
    exist. still amazes me.


  • 4-Which composing programs have you been using? Which one in particular?

  • musicline editor is my main program on the amiga, but i've also used
    various versions of soundtracker & protracker.


  • 5-With which module did you feel you had reached your goal?

  • i've never had an outspoken goal with making music, but i think that "lemon
    soda" is the first that felt like a "real" track...


  • 6-Is there a tune you would like not to remember? For What reason?

  • some of my old protracker modules are pretty embarrasing, but luckily i've
    grown old enough to find them amusing... :-)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • a bad tune won't destroy a demo or a game, but a good tune will certainly
    help it becoming legendary - who would've remembered "commando" for it's
    gameplay only? also, there's no easier way to add a particular mood into
    the product... just think about the "last ninja" games; i'm certain that
    they wouldn't have been half as enchanting without the wonderful music.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • yes, i am. for leisure purposes...


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • i think that everything's getting better, actually.


  • 10-Could you tell us some of your all times favourite tunes?

  • well, i have a feeling that i shouldn't reply to this, cuz there are so
    many wildly brilliant tunes that i will forget to mention... but regarding
    the c64, i guess that gametunes like those of last ninja 1+2, international
    karate and bubble bobble have influenced me a lot. i won't even mention the
    amiga or c64 demo scenes, cuz i think they have produced such an incredibly
    big amount of brilliant tunes that i'd make a fool of myself just
    mentioning a few...

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • done already. check out http://come.to/bleepstreet/ !


  • 12-What bands are you currently listenning to?

  • this week's favourites are drexciya, green velvet, young marble giants,
    motorbass and add n to (x)...


  • 13-What does/did the amiga/c64 scene give you?

  • today, it gives me nothing but nostalgia... but the amiga scene gave me a
    lot in it's heydays. i was totally in love with the amiga demo scene during
    1989-1995, it was a showroom for creativity & talent unmatched at the time.
    hopefully, the internet will turn into something similar.


  • 14-Are you still active in the scene these days?

  • i've never been a scener, actually... but i might make some tunes
    occassionally. besides from that, i also maintain the "musicline
    appreciation society" site, located at http://shuffla.lite.nu .


  • 15-Anyone to greet? Anything left to say? Feel free...

  • shouts to the womb, kopril, ageema blues & the entire hack'n'trade posse...
    lookin' good y'all!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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