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Motion 
Handle: Motion
Real Name: Anders Borum (ex. Anders Lundholm)
Lived in: Denmark
Ex.Handles: Trade
Was a member of: Balance (BLC), Scoopex (SCX)

Modules: 50  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Motion

    Group: Scoopex, Balance

    Date of birth: 1975-08-05


  • 1-How did your interest for computers start? Which year was that?

  • I remember my parents buying an 8086 PC - must have been back in 1985 (can't really
    remember, but it's darn long time ago). It was used primarily for word processing but
    came installed with a few simple games which my brother and I really enjoyed.


  • 2-What machines did you previously have? What did you do with them?

  • I started out with an Amiga 500 and immediately got interested in drawing with the
    famous Deluxe Paint software. A friend introduced me to 3d graphics using real 3D -
    and although the rendering times were high, we had a great time.

    The graphics work actually introduced me to Balance. I proposed some work to
    TnT / Balance (still a good friend of mine), and got accepted to the group.

    I remember having upgraded the hardware a number of times and ended with an Amiga 4000
    fitted with a CyberStorm 68080 card and CyberVision graphics card.

    Definately not a match for todays high end PCs and server parks I work with on an everyday basis.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • From age 11 to 14, I was taught drums, percussion and general music rhytm by the percussion
    leader of the danish music school (also percussion leader in the royal danish music chapel).

    I guess that laid the foundation for understanding music and rhythm.

    Later, when I started working with sound (and in particular ProTracker) on the Amiga, the pattern
    programming appealed to me - helping me think in terms of beats and breaking sound into
    repeatable pieces.

    I was already getting into electronic music and attended a number of techno parties - so the repeating
    patterns were the perfect way to express and program sound. Most of my modules are heavily inspired by
    beats and baselines, directly reflecting the environment and sound I liked.

    Today I work professionally as a software architecht at a major danish company and do some freelance
    jobs in parallel. I have previously been working as a graphics designer and lead programmer. I plan on
    sticking with programming for the time being ..


  • 4-Which composing programs have you been using? Which one in particular?

  • I remember using AudioMaster and ProTracker on the Amiga.


  • 5-With which module did you feel you had reached your goal?

  • It's hard to say - I still listen to my old Amiga modules now and then, and I still think about reprogramming
    a few of them with modern high quality samples / gear. There's a probably 2 or 3 modules that stand out.

    In general, the modules have a really complex and intrusive sound (which was typical at that time), but then again
    I never made music for other people - it was a strictly personal project, but I didn't mind sharing the modules ..

    A few modules were made for demos / competition, but I never composed with a demo in mind.

    - Global Sun (probably the best sound I've ever produced - love the patterns / sample sequence @ 0:45)
    - Crime Mind (first module with a really solid / complete sound - love the patterns @ 01:00)
    - Dope C Part 1 (first module with complex pattern programming)
    - Monoliner Hard (very pleased with the fast / slow sound from the JD-800 sequences and quarter breaks)
    - Pea & Nut (intrusive and calm at both the same time - the rhythm and phase change of the background texture is awesome)
    - Mantra-X (I am very proud of the sound part @ 3:08)

    The Amiga was left with a meager 4 channel sound design, making it a really hard task to produce
    sound that could rival that found on vinyl or CDs. As a result, I always tried to create a sound from
    synthesizer string textures and sequences I re-organized in new patterns.

    I tried my best to use the tracker to shift the samples from side to side, creating the illusion that
    there were more channels available. As a result some of my modules show quite interesting programming
    techniques - most quite succesful (as of this writing, I can still remember most of the patterns ..).

    Some people wrote me a letter stating, that they had been raving to the module "Hardfloor" an entire
    night - that made me smile.


  • 6-Is there a tune you would like not to remember? For what reason?

  • There's a few modules I made during experimental stages that are simply too
    weird and intrusive to be enjoyed by a regular Amiga fan.

    - Velomatrix vs. Tech (just too strange)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It's 50% of the impression, no more, no less.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I started to get into music a few years ago and managed to buy a Roland JD-800
    and a KORG Triton along with some additional hardware. Unfortunately, the music
    making never caught on - I was still thinking in terms of patterns and never found
    the software on the PC to my liking.

    I am still working with music on a hobby basis and have been working with the software from
    Propellerheads (Reason, Rebirth 338 and so on). I still feel inspired now and then, so who knows ..


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's just another media. I am using some of those formats personally.


  • 10-Could you tell us some of your all times favourite tunes?

  • I guess the best way to express the list is by naming some of the favourite composers I admired. Names such as
    Jester, Tip & Mantronix, Jesper Kyd, Misty & Daeron and a long list of techno composers ..


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No, but I am planning on remastering the Amiga modules (with effects), making them available
    from my website at a later time. I have the complete list of modules on disk as well as the large archive of
    samples I used on the Amiga.


  • 12-What bands are you currently listenning to?

  • I am listening to a lot of ambient / eletronic music by The Future Sound of London, Pete Namlook, Dubtractor and so on.


  • 13-What does/did the amiga/c64 scene give you?

  • The gave me many years of friendly competition and taught me to believe in your skills. The hard work made it possible for me
    to be what I am today (professionally).


  • 14-Are you still active in the scene these days?

  • No, but I am trying to track some of the other members from Balance and Scoopex (especially Jazz / Scoopex).


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I would like to greet everybody at the scene - it was a fantastic time I will never forget and pass on to my children when they grow up.




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    please note: this interview is ©opyrighted in 2007 by crown of cryptoburners


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