Welcome to Amiga Music Preservation - Forum. Please log in or sign up.
Wooper 
Handle: Wooper
Real Name: David Cally
Lived in: France
Ex.Handles: WP
Was a member of: Profecy (PFY)

Modules: 53  online
Interview: Read!
Pictures: 2  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Wooper

    Group: Profecy

    Date of birth: 24/08/1970


  • 1-How did your interest for computers start? Which year was that?

  • It started back in 1984 when a friend of mine showed me his C64 computer.
    It was all about the games at this time, but later i was interested by all the things
    we were able to do with a computer.


  • 2-What machines did you previously have? What did you do with them?

  • My first computer was an Amstrad CPC 464.
    It was a great computer for games at this time.
    Later i bought the CPC 6128 (with the famous expensive 3" disks).
    I was (and i'm still) a fan of comics books and made my first production on this computer.
    It was a game about Judge Dredd.
    I first become interested by sound when i was creating this game, when i made all the sound effects.
    I must admit that the Amstrad CPC was not really the best computer for that.
    The things became serious when i had my Commodore Amiga 500 and discovered the soundtracker software.
    Later i'll add a digitizer to the Amiga to sample my own sound.
    Unfortunately, i sold all thoses computers, and now, like almost everyone, i own a PC.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • In fact, and i don't want to sound pretentious, i was also in gfx and coding.
    I started composing music on my A500, but what also really interested by basic graphics (like logo design) and coding in assembler language.
    But music was a real passion.
    In the early 90's, i was also really involved in techno and rave parties.


  • 4-Which composing programs have you been using? Which one in particular?

  • Soundtracker fist, then ProTracker. I also tried Octamed (don't remember if it's the good software name).
    With a friend of Profecy who helped me, i was able to create reals 8 channels .mod using two synchronized Amiga computers.
    You see, programming can be also very usefull to a .mod composer ;)


  • 5-With which module did you feel you had reached your goal?

  • You know, today when i'm listening my modules, nearly 16 years after their creation, i must admit that i did not had reached my goal on most of them... lol.
    But if you want me to name one i'll say the mix from the movie "LA FOLIE DES GRANDEURS"... I had a good time with this one.


  • 6-Is there a tune you would like not to remember? For what reason?

  • In fact i have a directory on my computer named "unfinished modules", and
    most of the songs in it should be deleted to free space on my hard drive.
    That's about 90% of all my modules.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • What's the first thing that come in your mind when you remember a classic "old school" demos like "State of the art" (that's an example) ?
    In my humble opinion it's the music.
    If you have good music, you have 50% of your demo done.


  • 8-At present, are you still composing? For professional or leisure purposes?
  • No. My wife, my two children, my house, my job and many others hobbies take me all my free time.
    But i'll love too.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Music is still music whatever the format.


  • 10-Could you tell us some of your all times favourite tunes?

  • I don't remember the song names (maybe i should come on amp.dascene.net more often) but i love most of the modules from Lizardking & 4mat.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Well... no.


  • 12-What bands are you currently listenning to?

  • Nothing in particular, i like all types of music.
    The last songs i was listening on my computer were chip tunes :)


  • 13-What does/did the amiga/c64 scene give you?

  • Fun. A lot of fun. Friends also.
    And the taste of creation.


  • 14-Are you still active in the scene these days?

  • Unfortunately no. But from time to time i check the pouet.net web site.
    It's great to see that the scene is still alive, and i must admit i'm happy
    to have been able to live in the scene during the "old school" period.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Of course:
    Greetings to all the members of Profecy and to the next coming generation of creator





    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2007 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


2 Guests, 0 Users

Processing Time: 0.0760 Secs