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Blasa 
Handle: Blasa
Real Name: Mauro Guerreiro Rodrigues
Lived in: Portugal
Ex.Handles: The Saint, Mauro Rodrigues
Was a member of: Moods (MDS), mOOds pLAtEAU (MDS), SunOfTheBeachStudio, United Virtual Artists (UVA)

Modules: 82  online
Interview: Read!
Pictures: 1  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Blasa

    Group: mOOds^Uva

    Date of birth: 03.04.1979


  • 1-How did your interest for computers start? Which year was that?

  • "I wasn't very interested at start, until i saw some of my friends playing some
    games in their computers, i only knew computer games from the arcades, so
    sawing them on a personal computer kindda surprised me, but i really didn't
    think that my dad would buy one (those things were expensive at the time), and
    i only brought that issue only once to the dinner table. It was the year
    1991/92."


  • 2-What machines did you previously have? What did you do with them?

  • "My first machine was a Pc386 with only PCspeaker and eventually it was on this
    computer that i started making music and not even a pair of speakers i had...
    :-) Now i have one of those mega beasts of today, an AMD Xp1800 with a live!
    with a good pair of speakers." The old one i still have him, but it's
    acumulating dust, eventually i'll throw it away, but until there, it will
    remain in the basement as child memories..."


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • "My Dad already had bought me an organ so my interest naturally began there,
    but i was amazed with the sound that my PCspeaker was giving me when i was
    playing tracked music (mods). Damn! It was even better then the games, all
    that blip and blop stuff. The only tools i had were some little tracker
    'tetramed v1.0' and a simple player 'Visual Player v2.0' and like 30 or 40 mods,
    nothing more. I actually discovered demos a little later on my cousin's Amiga
    and it was there were i made all the connections beetween the samples info text
    of the mods with some demos, parties and what the community was all about. I
    guess i was more interested in the music and it's construction then the GFX or
    coding. Humm, i used to draw a lot on paper, i imagine if i discovered GFX
    first then i could be a graphician, eheh!"


  • 4-Which composing programs have you been using? Which one in particular?

  • "I followed somehow a natural upgrade on the software. First it was the Tetramed
    v1.0, a little basic program that made me started, after that i discovered the
    great Scream Tracker, but then the Impulse Tracker came along, the most complete
    of all of them, and i'm still using that nowadays. I tryed others but in vain, i
    grow up perfecting my skills on IT so it will be difficult to change to another."


  • 5-With which module did you feel you had reached your goal?

  • "Humm, that's a tricky question, i think i reached my goal in all of my songs.
    When i finish a song i think that i made something different and better then my
    previous works, that's part of the natural upgrade of our skills. But if i ever
    go commercial with my work, now that's where i reached my goal, even though we
    keep on learning, if not, personal gratification are my goals, and that i reach
    on every song i finish."


  • 6-Is there a tune you would like not to remember? For what reason?

  • "Eheh! Maybe my early ones, but i always like to listen to them from time to
    time to see the mistakes and to laugh a bit."


  • 7-In your opinion, what's the value of a music in a demo, game?

  • "Music is like a complement to the show, to the movie, to our lives. Without
    music life is pretty boring. If you try to see a movie without music, some
    theather or even a demo, the result is quite boring. And why is that? Well,
    because music installs the mood on what we are seeing, if a good mood is set,
    then the combination of the images with the sound is perfect, providing us the
    exact feelings that the director/artist was intended to show us. Now if the
    music doesn't fit the visuals we're seeing, the result could be a disaster as
    we are used to see on many shows."


  • 8-At present, are you still composing? For professional or leisure purposes?

  • "I'm still very active, composing for personal leisure and several projects,
    uncommercial for now :) But we never know, right!"


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • "About wave there's little to say, it's not a powerfull format, even though
    it's used to store sound samples of anykind. The midi is quite unknown to me,
    i only know it from the old computer games, when combined with a good sound
    card it as results that leave us like 'Duh!', speakless, but is quite limited,
    i think. Mpeg or Mp3 it's just a way of compression, and show better sound
    quality at an acceptable size, but it can grow quite fast, depending on the
    lenght of the music but limited also, it's good to release high quality
    versions of the tracked format ones."


  • 10-Could you tell us some of your all times favourite tunes?

  • "There are plenty of artists that made me continue on this way of living, just
    to name a few: Purple Motion: Unreal" / Jrb: "Naked Reality" / Quazar: "When
    we rise" / Tangerine: "Hip-hop Lullaby" / Purple Motion: "Satellite One"
    - Xtd: "Ballada" / Nuke/Anarchy: "Menumusic.3" / Jets: "Last Time" / Bruno:
    "Blueprint" / Rapture: "Walkin' in the Park" - Dreamer/tpd: "Cigarette Smoke" /
    Skaven: "The 2nd Reality" / Moby: "Elekfunk" / Carebear: "Far away adventure"
    - Necros: "Martian Lovesong" / S.Roger: "Little Private Suic" / Oxygener:
    Gherkins & a rhubard" / Chorus&sid: "Hideaway Blues" - Basehead: "High on
    hedonism" / Smash: "Last Train" / Norfair: Obtuse but smooth" / Olof Gustaffson:
    "Pinball Fantasies"


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • "If te opportunity comes, i will accept it... and why not release some of my old
    songs remastered, it's already proved that the formula works, right?"


  • 12-What bands are you currently listenning to?

  • "Currently i'm listening to St.Germain, Nils Petter Molvaer, Portishead,
    Blasted Mechanism, among others..."


  • 13-What does/did the amiga/c64 scene give you?

  • "The Amiga gave me missing connections to the Scene, and i'm glad it did, it's
    a wonderfull community, a little lost in nowadays but i think it will pass.
    Sorry, i didn't know the C64, only later i discovered what was it by the
    knoledge of chip music and very old games."


  • 14-Are you still active in the scene these days?

  • "Yep, and i hope to be in here for another 10/20 years."


  • 15-Anyone to greet? Anything left to say? Feel free...

  • "I want to thank all people on the Scene for providing us this community and
    all the ones that helped me continue my work. I want to thank the Portuguese
    Scene community and all my other groups for all the support they gave me.
    Thanks! Thanks for the interview!"


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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