AMP
May 22, 2012, 13:16:09 *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: OXM (oggmod)  (Read 1605 times)
0 Members and 1 Guest are viewing this topic.
deus-ex
Sr. Member
****
Offline Offline

Posts: 282



View Profile
« on: August 13, 2009, 14:59:51 »

The following should be of interest for Asle:

Some info about how to convert OXM modules (XM modules using OGG format samples) back to normal XM can be found here. However since OGG Vorbis is a lossy codec it's impossible to retrieve back the original samples, a (slightly) decrease of audio quality may be noticeable.

[EDIT]Never mind, Asle is already in the picture. Then again, someone else might find this info useful.[/EDIT]
« Last Edit: August 13, 2009, 15:02:00 by deus-ex » Logged

Best regards
deus-ex (MODLAND co-admin)
Asle
Administrator
Hero Member
*****
Offline Offline

Posts: 510


View Profile WWW
« Reply #1 on: August 13, 2009, 19:22:53 »

Hehe, yes, I'm familiar with this topic Smiley.
Ok, it's a lossy conversion, but in some cases, that's the only version available, so, I presently prefer converted XM than nothing. At least, until an original version comes up.
I've sent a couple of converted songs to Curt Cool already in the past, for AMP addition. All are tagged as game music (i.e. containing a () before their title).

Sylvain
Logged
Crown
Administrator
Hero Member
*****
Offline Offline

Posts: 534


Cryptoburners^AMP


View Profile WWW
« Reply #2 on: August 13, 2009, 21:03:32 »

I did not know about the trick.  Smiley
Logged
Asle
Administrator
Hero Member
*****
Offline Offline

Posts: 510


View Profile WWW
« Reply #3 on: August 13, 2009, 22:18:32 »

Crown, don't feel obliged to reply to every topic. And it's no trick. The point is that you find OXM files, often in games. And they are standard XM with OGG(ified) samples. It was all about converting back to standard samples.

Anyway ...
Logged
Crown
Administrator
Hero Member
*****
Offline Offline

Posts: 534


Cryptoburners^AMP


View Profile WWW
« Reply #4 on: August 13, 2009, 22:53:29 »

Yeah, I had never heard of that b4
Logged
Asle
Administrator
Hero Member
*****
Offline Offline

Posts: 510


View Profile WWW
« Reply #5 on: August 14, 2009, 00:34:16 »

So, far, I've found OXM in the following games :
http://www.reflexive.com/BricksofAtlantis.html
http://www.reflexive.com/BricksofCamelot.html
http://www.reflexive.com/BricksofEgypt.html
http://www.reflexive.com/BricksofEgypt2TearsofthePharaohs.html
http://www.reflexive.com/MahjonggArtifactsChapter2.html

Author are unknown, aside "SandS" for the last.
Any help would be welcome Smiley

Another popular replay is MO3. Far more games with this format. Original musics are IT or S3M, as far as I found anyway.
Again, all findings are in a todo list waiting to be uploaded on a CD or another Wink.


---
Hehe .. just found that Bricks Of Egypt was composed by Daniel Zandelin ! (not Ola, who is the programmer of the game). Yes, another missing composer in AMP's database Smiley.
And well, all Bricks of * are by Daniel Zandelin ! *gee*. I'll package this and send the lot to Curt Cool Smiley
« Last Edit: August 14, 2009, 00:50:14 by Asle » Logged
deus-ex
Sr. Member
****
Offline Offline

Posts: 282



View Profile
« Reply #6 on: August 14, 2009, 04:59:30 »

Another popular replay is MO3. Far more games with this format. Original musics are IT or S3M, as far as I found anyway.

And a few scene productions, too. Converting back to the original format is easy thanks to a tool provided by Ian Luck (author of MO3 and XMPlay).
Logged

Best regards
deus-ex (MODLAND co-admin)
Asle
Administrator
Hero Member
*****
Offline Offline

Posts: 510


View Profile WWW
« Reply #7 on: May 28, 2010, 09:04:43 »

Just found out that the PC/Windows diskmag 7 Zone #2 contains MO3.
Unfortunately, aside the title, all sample text is lost.
I've converted the ziks and added them to AMP. Will show at next update time.

Sylvain
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by SMF | SMF © 2011, Simple Machines