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Jozz 
Handle: Jozz
Real Name: Ollie Doughty
Lived in: United Kingdom
Ex.Handles: Mindshadow, Tictac, Da Jozz
Was a member of: Balance (BLC), Defekt (DFT), Dual Crew & Shining (DCS), Nuance (NCE), Tristar & Red Sector Inc. (TRSI), Voodoo Design (VD)

Modules: 45  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Jozz

    Group: Last was TRSI, but that was many years ago and i don't
    have an amiga anymore

    Date of birth: 6.1.74


  • 1-How did your interest for computers start? Which year was that?

  • I first became interested in computers probably when i was 14, around the
    spectrum/c64 days. the first games i saw were stuff like manic miner, jet
    set willy, commando, etc, and i was amazed!


  • 2-What machines did you previously have? What did you do with them?

  • i had a spectrum first for a couple of years and then eventually a c64.
    then next was an amiga where i got into the scene. on the spectrum i just
    played games, and pretty much the same on the c64, but i loved the music of
    the c64 and some tunes would really stick in my mind for a long time.. on
    the amiga is when i got creative and started first getting into gfx. after a
    while i turned to music. i wanted to make tunes like i heard on the c64 and
    this is all i ever did. there were other musicians making music with 'real'
    instruments, but they would moan at each other for stealing/ripping samples
    and anyway i didn't have a sampler of my own when i had an amiga, so i would
    just make chip tunes. i wanted to do stuff like the old c64 musicians made,
    like rob hubbard and martin galway.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • well, i started with graphics and really enjoyed making logo's ! but, i
    didn't really have it in me, and although i was learning, i guess i just
    lost interest and was not progressing as much as i wanted to.


  • 4-Which composing programs have you been using? Which one in particular?

  • in the amiga days i used protracker like everyone else. i tried the real
    chip trackers like future composer and sonic arranger, but they were fiddly
    and tiresome to learn and i didn't have the patience. just when i lost
    interest in music and the amiga scene, the amiga group called Abyss released
    the excellent THX music tracker! i was gutted that it was released when it
    was.. if only it was made a few years before.. :-(


  • 5-With which module did you feel you had reached your goal?

  • i didn't really make many modules, and the groups i were in were pretty
    inactive which was just bad luck i guess.. england UK always had a problem
    with coders.. there were hardly any around, which sucked. i knew a few
    people like dreamfish, hollywood/mono211, bassline (where are you?) and we
    would just swap our modules between each other and give each other feedback.
    those were great days!


  • 6-Is there a tune you would like not to remember? For What reason?

  • everyone has work that they don't like or whatever, when you begin
    something like tracking, gfx or coding you have to learn the hard way and
    you will often make bad music/bad gfx/lame routines .. but the struggle to
    improve your work is half the fun! but also, it can be depressing when what
    you make is no good, and some people don't like that and just give up.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • i think music (and sound in general) is easily as important as anything else
    in a demo or game. there are hundreds of examples i could give, but anyone
    with any sense will know that music adds to the feel of a demo or game.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • i have a pc now and i have a soundblaster live card, and also a soundblaster
    16 card with a yamaha db50xg daughterboard attached to it, all in the same
    pc. but to be honest i have lost interest in making music these days.. i
    get really fustrated and annoyed when you sit for hours but cannot get
    something to sound good!
    lately i am coding in C, and i have been learning how to make games.
    eventually i hope to remake the classic c64 game called paradroid for the
    pc!


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • for a couple of years i worked hard to learn all about midi and got a midi
    keyboard etc and learned how to use proper midi software like cubase. after
    a couple of years i finally decided that midi is basically a load of crap!!
    all the the ins and outs and the midi software packages take ages to master
    properly, and with me it was always the case of wanting to do something and
    then looking around for hours just to find how to do it like bend a note or
    something.. with protracker it was easy to get a lot of nice effects all in
    one screen, and i miss these old days of tracking. i have heard some
    amazing stuff what people have made with tracker software lately, and am
    beginning to wonder if midi is really worth bothering about. if you have the
    time and patience though, go for it, but for someone like me who wants to
    write something quickly and easily, midi is all wrong.


  • 10-Could you tell us some of your all times favourite tunes?

  • i have 2 all time favourite tunes. the first is a tune which you can hear
    at the end of an old fairlight demo called 'fullmoon'. this tune is
    originally a hippel tune from an old amiga game which was called something
    like prehistoric tale/isle or something but was remade very well with 'real'
    instruments by the musician called Jogier. my other all time favourite is a
    tune composed by romeo knight called 'beat to a pulp' using the amiga sidmon
    tracker. There are so many classic tunes i remember, so it would be much
    easier to list the musicians which really inspired me through the years.
    these are: rob hubbard, martin galway, maniacs of noise, chris hulsbeck,
  • 4-mat, romeo knight, wotw, etc. i think my overall favourite chip tracker
  • of all time on the amiga though was subject/balance, who wrote some really
    simple but very catch tunes. god knows what he is doing these days.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • i just made some chip tunes ;O)


  • 12-What bands are you currently listenning to?

  • my music tastes change all the time, but at the moment i quite like dark
    drum and bass stuff. i like other stuff though, stuff like aphex twin,
    ozric tentacles and techno tunes, but also guitar stuff .. "if it stirs
    emotions i like it"


  • 13-What does/did the amiga/c64 scene give you?

  • well some of the best days of my life for sure. i am originally from a dull
    town in the UK where there is nothing to do, and when i was younger a lot of
    my friends and people my age would just sit around outside and do nothing,
    or, sit in a garage and take drugs or whatever.. i got into skateboarding
    for some years but i never got very good at it and became annoyed and
    fustrated. i wanted to do creative stuff so i guess that's how i got into
    the amiga scene. i always liked video games ever since going to arcades
    when i was young, and so i would play amiga games and swap disks with people
    through the mail. these people kind of got me interested in the amiga scene
    which was growing and growing. it was always good to go downstairs in the
    morning and find a jiffy bag with 10 disks of the latest demos and games
    sitting there! before this i would get demo's from public domain companies
    and watch them, but that sucked because you had to pay for the disks. of
    course, that's all over now due to the internet where you can get
    EVERYTHING!


  • 14-Are you still active in the scene these days?

  • if anyone ever wanted a tune i would make one for sure, but i am not in a
    group or on the 'scene'. i am enjoying learning to program at the moment and
    have figured out some old demo effects and sprite routines. if i can now
    learn scrolling and tile map / artificial intelligence stuff, i will start
    on this remake of paradroid for the pc.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • well, hello to all my old freinds if you are out there, like dreamfish,
    hollywood, bassline, dark, aquafresh, pink, michael, ninja/angels,
    ice/anarchy, and all the old sceners out there who remember the old days.
    it's cool that the scene still lives on, although i have no idea if it's as
    fun as it used to be..


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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