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R2-D2 
Handle: R2-D2
Real Name: Eberhard Hafermalz
Lived in: Germany
Ex.Handles: Ace
Was a member of: Dynamic Technologies (DYTEC - DTC)

Modules: 27  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: R2-D2

    Group: Dytec

    Date of birth: n/a


  • 1-How did your interest for computers start? Which year was that?

  • 1988 - got my first C64 back then. It was a holiday week and I played
    "Eggbert" and "Big Top Barney" the whole week through. Shortly after that
    I started my first Basic program.


  • 2-What machines did you previously have? What did you do with them?

  • C64 - cracking/training/coding
    Amiga 500 - cracking/training/coding/music
    Amiga 1200 - music
    now AMD K7/600 - nothing extraordinary


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I tried them all, and Gfx was not in my vein. Music was cool with
    SoundTracker/ProTracker, I liked the technical side of it, made it almost
    *like* coding. I'd consider myself a rather technically oriented musican.


  • 4-Which composing programs have you been using? Which one in particular?

  • see above


  • 5-With which module did you feel you had reached your goal?

  • Sexual Climax; Dawn of Myth


  • 6-Is there a tune you would like not to remember? For what reason?

  • Nope. They all have their place, the good ones as well as the bad ones.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Probably more than anything else because what do good effects look like when
    the music is crap.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Nope, no time.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Never got anything going for midi.
    Mpeg is cool for having made obsolete CD shuffling machines. As for the music
    industry crying all over the place - Darwinism at work. If noone wants to by
    their kiddie shit they may stop producing it and turn to real music. Wave is
    just a format bad Windows samples come in... blown up like anything else from
    MS.


  • 10-Could you tell us some of your all times favourite tunes?

  • Whoa... okay:

    C64: Ben Daglish's Last Ninja Title (The Wastelands); Matt Gray's Last Ninja 2;
    Jesper Olsen's Turn It; Rob Hubbard's Human Race and IK+; 20CC's
    Sophisticated Part 1; Lord of Sonics' Clystron

    Amiga Mods: Reflect's Life?; U4IA's Take a trip; Rymix's Cry4Bass; Pitty's
    Crying Techshame and Longing for Techno2; Bionic's Bladeraver;
    Dr. Awesome's SpaceDeliria; Romeo Knight's Rise Up; Chris
    Huelsbeck's Turrican; Jester's Molecule's Revenge


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope.


  • 12-What bands are you currently listenning to?

  • VNV Nation; Front242; Apoptygma Berzerk; Blutengel; Funker Vogt; Assemblage23;
    Decoded Feedback; Covenant; Icon of Coil


  • 13-What does/did the amiga/c64 scene give you?

  • The best experience ever: Computers CAN be fun. If I had started with Windows
    I'd hate computers just as much as the next guy.


  • 14-Are you still active in the scene these days?

  • Nope.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greetings fly out to Pitty, Fatman, Udo, Tuner, Amblin, and all the guys from
    the good old days. It's over now but it was not to be missed.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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