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Ratpoison 
Handle: Ratpoison
Real Name: Marcus Andersson
Lived in: Sweden
Ex.Handles: Mackan, Mah-Khan
Was a member of: Aurum, Groovefactor, Noice (NOC), Panic, Twin Freaks

Modules: 1  online
Interview: Read!
Pictures: 1  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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    Handle: Mah-Kahn (Ratpoison, back in the days until -94)

    Group: Twin Freaks, Groovefactor, Panic, Noice, Aurum.

    Date of birth: 24th of August 1975


  • 1-How did your interest for computers start? Which year was that?

  • It started in -86, but I bought my first computer in -88, a C64. Before that I
    had used Sinclair Spectrum, ABC 80 and Canon CX1. It started a lot with games,
    but for the Canon (that my father owned) there were none at the time. However
    there was a BASIC interpreter so I started programming for it in -87. When
    later I bought the C64 I used it for games and programmed quite a bit, pretty
    much like most people did then.


  • 2-What machines did you previously have? What did you do with them?

  • Wow... Retrocomputing. OK, I had a C64. I made a lot of music and programming
    on that, as well as games. I later bought an IBM PC/XT in -89. I used that a
    lot for programming and BBS:ing. I was co-sysop on "The trench" in Stockholm
    for a while. I later had different PC-clones, a Sharp pocket computor (with
    pocket printer) and a short while an Atari ST. I was a member in AUGS/SUGA,
    though, so I had access to a lot of Amigas too. I tended to make music on all
    this equipment, but programming was a quite big thing too.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I DID code, but not that much. But I did code a terminalprogram, emulating
    (almost) VT100 for C64. However, I am a scholar in music. I went to music
    school (Adolf Fredrik and later Kungsholmens musikgymnasium) for 9 years of my
    life. Music has been a large part of my life since before computers ever were.
    But when computers eventually emerged in my concience, it was the logical step
    to take, to start making music on them aswell.


  • 4-Which composing programs have you been using? Which one in particular?

  • I have used almost every program under the sun for C64, but I loved working
    with the JCH-editor, beacause of its tracker-like interface. But most is done
    on the Music Assembler. It never used more than 18 rasterlines.

    On AMIGA I used Noicetracker. I don't really remember the different trackers
    I used on IBM or Atari, but they used to crash a lot ;-)


  • 5-With which module did you feel you had reached your goal?

  • I never did.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Oh - a lot. "Psychofarmacid", a 4-bit sample inferno out of sync on the C64. I
    did a few really bad ones on Amiga aswell, as I recall...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It can set the mood for the whole part of the demo. The same demopart with
    another piece of music might be a totally different experience.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes. Mostly for my church. (Acoustic music). I am also currently working
    semi-professionally on a 25-minute piece for a multimedia show about the
    Creation. Hopefully released this year...


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well... I wouldn't really know. But generally my feeling is that there is more
    a focus on the technical aspects such as formats and samples (like finding a
    sampled 4-bar "groove"...) than actually composing. It's my feeling that it
    has boiled down to more like producing and less composing these days. I can
    appreciate it on some level (I HAVE worked as a DJ myself), but on another
    level it saddens me, since it eventually limits creativity.


  • 10-Could you tell us some of your all times favourite tunes?

  • Hard question... I loved a lot of Danko's work on both Amiga and C64. When it
    comes to acoustic music, there is just to much to choose from. From my own
    music my answer must be "Indigolevel", which was a real SID-bender, programmed
    in Music Assembler, together with Omen (Groovefactor). That was also the last
    tune I wrote for the C64.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not really. Not until now that you mentioned it ;-)


  • 12-What bands are you currently listenning to?

  • A lot. I like a lot of different styles from rock to rap to Bach. Right now I
    listen a lot to Eva Cassidy (singer/songwriter with a wonderful voice) and
    Tekla Knos (Swedish punk-rock band)


  • 13-What does/did the amiga/c64 scene give you?

  • A lot of dreams. I was probably a better person back then. And a better
    composer, to some extent.


  • 14-Are you still active in the scene these days?

  • No. I left for good in -94. I have been in the computer security field for
    some years, though, so I ocasionally bump into old friends.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greets to all old Noicers. Amazing that you are still active. Wahlis III, I
    still owe you for a lot of things. Decoder. The Omen. And Erik and Jon, who
    was there even before the C64.


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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