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Blaizer 
Handle: Blaizer
Real Name: Olof Gustafsson
Lived in: Sweden
Ex.Handles: Lord Rob II, Lord Rob 2
Was a member of: Digital Illusions, Fairlight (FLT), Merregnon Studios, Mythos (MTS), Ninja Cracking Crew, NinjaForce (NFC), Rebels (RBS - RBL), The Black Lotus (TBL), The Silents (TSL), Top Swap (TS)

Modules: 158  online
Interview: Read!
Pictures: 2  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Blaizer

    Group: Silents

    Date of birth: 7107255635


  • 1-How did your interest for computers start? Which year was that?

  • My brother rented a ABC 80 over our summer holidays and that trigged a bit
    of the impressed but The real mind boom must have been when he bought a c64.
    Must have been 1983 or something.


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 20, c64, amiga 500, amiga 1200, amiga 4000 and all the possible
    game consoles you could imagine.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Probably because I got fascinated by the chip tune I heard in the early
    arcade machines and that I have been playing instrument all my life.


  • 4-Which composing programs have you been using? Which one in particular?

  • Sound tracker, protracker, future composer, music line, musicx, cubase +
    a few others.


  • 5-With which module did you feel you had reached your goal?

  • HEHE, I kinda like the tunes I made for pinball dreams and pinball fantasies,
    other than that I did so many I cant remember.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Probably my first tries in sound tracker.... hmmm in those days I did one
    tune a day.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • does the whole thing (:


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I've been working as a full time music and sfx in a Swedish software
    development house called digital illusions witch I also was a co-founder of.
    Other than that I do some demo music occasionally and some other stuff
    for different cd projects. One cd that I recently did with some other well
    know game musicians is called Marregnon, and now im doing a commercial cd
    of my own that I haven't got a name for yet.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Great! but I still love the sound of tracker stuff.


  • 10-Could you tell us some of your all times favourite tunes?

  • Its hard to tell but ive always enjoyed new tunes from Jarre, John williams,
    Jerry Goldsmith, Elfman, jesper kyd, depech mode.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope, but im making a completely new one at the moment.


  • 12-What bands are you currently listening to?

  • Amphex twins, Quantume mechanics, urban turban, KMFDM, kraftwerk etc.


  • 13-What does/did the amiga/c64 scene give you?

  • Loads of fun and occupation.


  • 14-Are you still active in the scene these days?

  • Sometimes


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Well, must congratulate the people that still does innovative and inspiring
    demos.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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