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Unison 
Handle: Unison
Real Name: Nicklas Schmidt
Lived in: Denmark
Ex.Handles: Nick
Was a member of: Impact Dk, Kaos Design, Oxyron (OXY), Rebels (RBS - RBL), The Bastards (Bastards - BSD), Upfront (UPF)

Modules: 81  online
Interview: Read!
Pictures: n/a

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Unison

    Group: Impact DK

    Date of birth: 13 march 1976


  • 1-How did your interest for computers start? Which year was that?

  • I played a texas instrument TI-99 home computer at my uncle's in 1983,
    later he gave it to me and my brother (J.S.L of Impact DK) and we started
    to program basic..


  • 2-What machines did you previously have? What did you do with them?

  • Some years we had a C64 mainly for playing games and BASIC. Then we bought
    the (at that time) fabulous A500 and later A1200 mainly using trackers and
    some MIDI with Bars'n pipes. I remember how struck I was at the great stereo
    sound on the amiga after being used to the SID.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • A friend of mine introduced me to tracking and as I had been playing the
    piano for some years it felt natural to start experimenting with computer
    music, and I got very attached to it after only a short while. I think I was
    12 or 13 years old at that time.


  • 4-Which composing programs have you been using? Which one in particular?

  • Noisetracker and protracker were my alltime favorites when it came to making
    modules. Bars'n pipes was a great program too for MIDI purposes. After I got
    PC I have been a fanatic Cubase user and also Finale has had its fair share.


  • 5-With which module did you feel you had reached your goal?

  • I remember getting a top 10 position in the music competition at The Party
    '93 (I think it was) with "morning in sarajevo".. That was a nice song and
    I was very proud of the result. :)
    Technically I think I peaked with "nonconstructed", but I really never had a
    fixed goal other than doing some cool/nice music that went well with our
    demos in Impact DK and eventually would make people happy!


  • 6-Is there a tune you would like not to remember? For what reason?

  • If there was, I have forgot...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • To my mind music can mean at least 50% of the overall impression. It is just
    like with films. Good music can underline and support any material and bring
    it to life. But of course it is allways up to the musician to make the right
    choises and try "to be on the same team" as the material he/she is trying to
    accompagny.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm studying composition at the St. Petersburg conservatory in Russia for 4
    years now, so I guess you can say I have choosen to become a professional.
    At present I therefore work mainly with classical, but there is also time
    for jazz, easy listening, pop, film music etc. and I wouldn't want to do
    anything else. :)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Music is music no matter the file extension.. In my opinion there is no bad
    music, only indifferent music. Today so many people have easy acces to
    producing and distributing their own music. I think thats a very positive
    trend. Though, to be honest, I'm not too keen on the fact that techno (and
    the dum-dum-dum-dum) has become so widespread in our musical culture. I hope
    it's a passing phenomenon and that more people will start eyeing the rich
    world of classics and jazz..


  • 10-Could you tell us some of your all times favourite tunes?

  • "Space debris" blew me away when it came, and as I hear it today it is still
    a true classic of Amiga music.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • The thought actually never crossed my mind.


  • 12-What bands are you currently listenning to?

  • I'm all into the russian composer Prokofiev and I adore Brahms, Mahler and
    Stravinsky. Miles Davis, Michel Petruciani and Oscar Peterson are my
    favorites in jazz. Of pop I prefer Bjork and Sting.


  • 13-What does/did the amiga/c64 scene give you?

  • A lot of experience and tons of good times, especially with the guys from
    Impact.


  • 14-Are you still active in the scene these days?

  • I haven't done anything since I did the fish animation "The newcomer" with
    Znorc in '98. And that was already at the PC scene.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I think we had something special in the c64/amiga scene that will probably
    not come back again now. Of course nostalgia has seen better days as we say
    in Danish. But what was great back then was the limitations of the
    hard/software that made this healthy competition between the groups. You
    could always see if something was cool, so to say, and then you would try to
    do it better. We pressed the limited bytes and 4-channels to the extreme and
    were proud of the things we could do with our machines, allthough far from
    everyone around us could see why this new vector routine etc. was anything.
    The scene was of course a bunch of happy nerds and its funny to see how many
    of the guys from back then now are making big money in the web and IT
    industry.
    I'd like to greet everyone who was in Impact DK and also a big Hi to
    Melomaniac and Laxity. Also thanks to you Crown for making the site and
    keeping some of the scene alive.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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