Amiga Music > Ripping Amiga music

Ripping MO3's

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Axxy:

--- Quote ---If the Diet unpacker is a MSDOS application you can run it in a DOSBox session. Anyway I can assist you with this one. Just post links to the files in question or upload the ones you have either to a file host or to MODLAND's upload folder. I should be able to unpack them.
--- End quote ---

I've uploaded a rar file with have a dozen diet packed modules to Modland, no idea where to get the old dos program for diet anymore. probably got the modules anyway, but just in case... :)


--- Quote ---Regarding MO3 ripper, I usually rip those files manually with an HexEditor when no other option is left. Had to do this with some games from distributor PopCap Games.
--- End quote ---

How do you work out where the MO3 file starts, and how long the file is?  What HexEditor are you using?
Probably beyond me anyway...

Asle:

--- Quote from: Axxy on October 21, 2011, 21:48:27 ---I've uploaded a rar file with have a dozen diet packed modules to Modland, no idea where to get the old dos program for diet anymore. probably got the modules anyway, but just in case... :)
--- End quote ---
diet -r *.dlz works well ;) Are those music "free" to be uploaded ? And where did you get those ? I know, curious :)


--- Quote from: Axxy on October 21, 2011, 21:48:27 ---How do you work out where the MO3 file starts, and how long the file is?  What HexEditor are you using?
Probably beyond me anyway...
--- End quote ---
Hum .. a MO3 file has its first 3 bytes set as "MO3", followed by a byte that is between 00h and 04h. The rest is .. well .. complex. The size calculation obviously means some depacking. As for the HexEditor, I use HexEd on FreeBSD. Not sure it helps you much, here :).

Sylvain

Axxy:

--- Quote ---diet -r *.dlz works well Are those music "free" to be uploaded ? And where did you get those ? I know, curious
--- End quote ---

Back in the day, I had loads of unpackers and .exe /analysers/decrypters/unpackers under Win98. XP kinda of killed off most ms-dos stuff and Vista, well forget running anything like that nowadays.  I no longer have the Diet exe so I can't do it myself. I did have a util that unpacked pklite files, but it won't run now under Vista.  Like I mentioned in an earlier post, I didn't even know a Powerpacker util existed for the PC until 2 days ago (deleted 100s of mods cos I couldn't unpack them in the past).  I miss good old ms-dos!  :-[

Having leeched most of everything off http://www.dreamlandbbs.com/ (in the SND folders)..... I have started looking through hundreds of diskmags, both PC and Amiga. I'm about half way through them and have folder with about 700 new mods so far. Haven't had time to really check these, but the odd file is turning up some interesting stuff. Some strange formats as well, packed modules in some unknown format. Making good use of Prowiz I may add!!  ;)


--- Quote ---Hum .. a MO3 file has its first 3 bytes set as "MO3", followed by a byte that is between 00h and 04h. The rest is .. well .. complex. The size calculation obviously means some depacking. As for the HexEditor, I use HexEd on FreeBSD. Not sure it helps you much, here
--- End quote ---

I'll probably delete the .dat files then. Like I said, my AV program scans the .exe files no problem, but throws a major fit when I run the .exe, and promptly deletes the file. The data files are like 7-9mb in size, so there could be a few MO3's in them.

Asle:
Well, if it's no problem for you, upload those dat somewhere (AMP ftp for example). Also, if you could remember the origin of those, it might help if there's no author.
I'll look at those.

Also, your decrunched files are attached. Tell me if I can upload them on AMP.

Sylvain

Axxy:
All the diskmags are at Scene.org

http://www.scene.org/dir.php?dir=%2Fmags%2Fbudyn/

These have the data files but my AV won't run the .exe's.


--- Quote ---Also, your decrunched files are attached. Tell me if I can upload them on AMP.
--- End quote ---

Thanks m8, much appreciated. They still have the credit text in them, bonus.  ;D

I haven't checked whether I have them already, just blasting through the folders of diskmags as quick as I can. I was also emulating some of the amiga ones but its taking to long, so if the mods aren't in the main folder, or I can't rip the mods in the exe/dat file, it gets deleted and I move to the next one.

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