Dupes (maybe)

Started by Anarkhya, September 10, 2012, 10:02:31

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Anarkhya

Hi,

Just look at mod.hi-score and mod.benefactor8 both by Blaizer..
(is there any dedicated topic I missed for dupes busting?)

Asle

dupe indeed. trashed the 'hi-score' one.

There no topic dedicated to dupes, so, why not stick to this one :).

Oh, and thanks !

Sylvain

swirlythingy

#2
Well, since we have a sticky topic now...

I propose this convention:

"foo" = "bar": The songs are identical; "foo" seems to be the original
"foo" ~ "bar": One song is a slightly modified version of the other
"foo" > "bar": "bar" is just "foo" with some bits missing

These ones are just on Spaceman's page:

chuck2(endgame) = googoo gaga (strangely, these seem to be the wrong way round somehow?  "chuck2(endgame)" contains the text "goo goo gaa gaa !!!!!" and "googoo gaga" contains the text "the end!!!!")
=> Decided to keep both (slight sample diffs). Fact is that in the game (Chuck Rock 2) this music is a Protracker. I've renamed the non ripped one as "MOD.(Chuck Rock 2 DFC)googoo gaga"

"deja vu" > "rott !"
=> way too many differencies to trash either ones. Still renamed the first to "MOD.Anarchy-DejaVu-1" to highlight it's a converted file

"silicon-sector" = "digital innovation" = "kings of dawn" > "gloc-loader(fin.)"
=> "MOD.digital innovation" is gone. MOD.silicon-sector cannot be deleted as they differ in pattern data (more than a little).
MOD.gloc-loader(fin.) has to be kept as well as it's 30kb different and coming from a game.


"kayoto" = "(Premiere)game completed"
=> trashed NP3 converted one and renamed the other.

"system violation" ~ "mystikal!-vibes" (the position jump to the end in the first position has been removed, but the extended intro at the end is still present)
=>will do nothing for now. Discussion downwards.

"skeleton.menu2" = "qqoo9o"
=> trashed first one and renamed second one

"time-for-loving" > "time" (one of the samples has been blanked, and it's not even an unused sample!  Maybe he had to cut it down for something?)
=> MOD.time is gone. Absolutely identical save for the missing sample.

"big deal" = "wonderdog_preview"
=> latter trashed and first renamed to MOD.(Wonderdog preview DFC)big deal

"system controller" = "digitalinnovation 2"
=> the latter is gone

"hard-magic" = "seeing is believing_intro"
=> the latter is gone

"(Wolfchild)W4" = "w4"
"(Wolfchild)W5" = "w5" (you shouldn't need me to tell you this, really...)
=> w4 and w5 gone .... I know, I know

And, most puzzlingly...

"sunday best" (Spaceman & SuperNao) ~ "(Wonder Dog)title" (Spaceman)
...Apart from a few samples!
=> too many differences to trash either one.

Axxy

#3
QuoteAnd, most puzzlingly...

"sunday best" (Spaceman & SuperNao) ~ "(Wonder Dog)title" (Spaceman)

...Apart from a few samples!

Only difference I can hear, is that hihat sample isn't played on the (Wonder Dog)title version, otherwise they sound identical.


Thankfully, my list seems to be a bit more robust when it comes to dupes or I have been a bit more lucky spotting them, but even I haven't been immune to finding dupes.

Mystikal Vibes & System Violation  (20k difference)
hard-magic & seeing is believing_intro  (20k difference)
big deal & wonderdog_preview  (1k difference)

Only 3 I have that have dupes for Spaceman.  Unless played back-to-back I would never had noticed the difference and the methods to locate dupes all would have failed on these 3. ie, name/filesize/contents...
I am going to remove seeing is believing_intro and wonderdog_preview, not sure about the other one, not sure which would have been the original release, possibly Mystikal Vibes (only cause the mod sounds like it's name).....

Nice spot ST!

Asle

#4
begun fixing around and commented when done in previous entries.
To be added :

also in Spaceman dir
MOD.music~ = MOD.music
=> the latter was trashed and the former was renamed

MOD.bubba.level5 = MOD.bubba.level6
=> trashed the first and renamed (or will) the latter

MOD.(Wonder Dog)game complete = MOD.bubba.title
=> Keeping both (will renamed the latter)

MOD.fusion~ = MOD.fusion
=> trash latter and renamed first to MOD.nuke.fusion


About that:
Quote"system violation" ~ "mystikal!-vibes" (the position jump to the end in the first position has been removed, but the extended intro at the end is still present)
"MOD.system violation.lng" is the same as "MOD.mystikal!-vibes". "MOD.system violation" is a converted rip for the same named demo.
I don't really know what to do about these, really.
I've attached all three files to this archive, if it can help decide. I've also added the respective ModInfo text files.

Ideas ?

Axxy

Quote"MOD.system violation.lng" is the same as "MOD.mystikal!-vibes". "MOD.system violation" is a converted rip for the same named demo.
I don't really know what to do about these, really.
I've attached all three files to this archive, if it can help decide. I've also added the respective ModInfo text files.

Ideas ?

From a purist point of view, I'd say rename MOD.system violation.lng to MOD.mystikal!-vibes..  Only because if you actually rip it from the demo, that's what you would get.  I suppose it would then have to have Cosmos credited for the intro sfx like it does in the demo.

Mod.mystikal!-vibes could have something to denote its been edited and had the intro/sfx bypassed so it plays like a mod without the intro bit.

I'd delete the other one and leave the other 2 as is, at least you get the original rip and an edited version. Personally, I don't really want to hear the intro part, just the mod part.

swirlythingy

#6
Quote from: Asle on September 11, 2012, 18:58:23MOD.bubba.level5 = MOD.bubba.level6
Whoopsy!  I can't believe I forgot that one...
Quote from: Asle on September 11, 2012, 18:58:23MOD.(Wonder Dog)game complete = MOD.bubba.title
I didn't even know about that one!  Sure enough, they're identical.

This sort of thing is exactly why I chose to focus on Spaceman first, because he really was a terrible one for self-plagiarism.  How can you know which one was composed first?  And does it matter, really?  If someone was looking to download the complete Wonder Dog soundtrack, is it reasonable to expect them to know to look for "bubba.title"?

And that's why I think the AMP database needs a way to relate tracks to each other, to highlight tracks where you probably don't want to download both of them, but they're sufficiently different that you can't justify deleting either.  "mystikal!-vibes" and "system violation" would benefit from this as well.

Oh well, here's a couple from Subject (or Prophet, as he's known on AMP):

"private justice" > "alien inspiration" (slight sequence difference and truncated samples)
=> latter one is gone (converted rip)

"tp5'95" ~ "lifetime" (seems to be a later revision)

"guitarmag3" ~ "upstream.work" (unfinished, with different samples)

"gatecrashing" ~ "gatecrashing4" (dodgy rip, slight sequence difference)
=> latter one is gone (converted rip)

What does DFC mean, BTW?

Axxy

QuoteWhat does DFC mean, BTW?

Direct From Composer i think?

Axxy

#8
MOD.elixir by marc <> MOD.elixir by marvin
=> latter is gone (was a P61A converted, wrongly credited to Marvin, like in the mag)

Mr. Death
MOD.ganja oracle <> MOD.oldschool combat 3
=> removed the first with the fancy title (files are otherwise identical)

Asle

Quote from: swirlythingy on September 12, 2012, 14:40:58
This sort of thing is exactly why I chose to focus on Spaceman first, because he really was a terrible one for self-plagiarism.  How can you know which one was composed first?  And does it matter, really?  If someone was looking to download the complete Wonder Dog soundtrack, is it reasonable to expect them to know to look for "bubba.title"?

And that's why I think the AMP database needs a way to relate tracks to each other, to highlight tracks where you probably don't want to download both of them, but they're sufficiently different that you can't justify deleting either.  "mystikal!-vibes" and "system violation" would benefit from this as well.
For games, I think it's a no brainer. even identical files are kept, if only for historical/audit reasons, as, again, AMP aims to be a repository of some sort. So, we tend to keep everything :).

The relation between musics is an idea that will need major revamp of the DB. As is, there's simply no way to do that. We do have a 'comment' field available (although not yet displayed and scarcely fed) where that kind of link could go. It's an unsatisfactory solution but at least it's one. This, however, points to the serious lack of "admins" on AMP. I'm basically running things around here, with uneven help from others, when it comes to that kind of things.
I'm not complaining, mind. Just, as it is, there's not enough man power to do anything but upload some musics and fix a few mistakes from time to time.

Quote from: Axxy on September 12, 2012, 16:30:28
QuoteWhat does DFC mean, BTW?

Direct From Composer i think?
Exactly :)

Axxy

#10
Just lopped off 124 dupes with a quick scan across all mine.  :o

My spelling mostly, but a few so obvious it makes me laugh with despair...

One more...

Teis

MOD.fuckta flush remix <> MOD.psyko killer
(20120916) => latter one is gone. This is still a P61A converted :(

Asle

#11
and off the oneliner:
another to verify: 19106 & 7958, 16290 & 46904, 60055 & 95555

(20121026) => 7958 gone. 60055 and 46904 are obvious rips and are marked as not downloadable

swirlythingy

Quote from: Asle on September 12, 2012, 19:43:33The relation between musics is an idea that will need major revamp of the DB. As is, there's simply no way to do that. We do have a 'comment' field available (although not yet displayed and scarcely fed) where that kind of link could go. It's an unsatisfactory solution but at least it's one. This, however, points to the serious lack of "admins" on AMP. I'm basically running things around here, with uneven help from others, when it comes to that kind of things.
The 'comment' field sounds ideal for the job.  And if you need help populating it, I'd be happy to step up... :)

swirlythingy

#13
Discovered yet another one from Spaceman:

"(Wolfchild)end" = "mainmag"

(20121125) => keeping both. Only some sample/loop sizes differences, agreed, but one from a game and the other from SD07.

Anarkhya

#14
Hello!

un peu de nuke:
http://amp.dascene.net/analyzer2.php?idx=67351
vs
http://amp.dascene.net/analyzer2.php?idx=67147

already discussed upwards. nothing decided yet.

oops (: