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Messages - Saga

Musician database / Re: Greg Tuby
June 27, 2013, 19:08:40
Sonic Soundscapes is also not really a group name or anything, so it shouldn't be there.
Musician database / Re: Greg Tuby
June 25, 2013, 17:39:30
FWIW, he's also (please change that uppercase M to a lowercase m, though), and that should be his actual handle in the DB, not his real name.
Musician database / Re: Slash/Fromage
June 16, 2013, 23:04:00
BTW, beatthebeatMARIO is only by Slash, not by Aulin... He just reused samples from an old module coop by them and didn't clear the sample names. And while we're at it, Aulin has another nickname, "Crenton", and is from Norway.
Musician database / Re: Slash/Fromage
June 16, 2013, 23:02:33
Surasshu (that's his current name, but he goes by "\" on IRC) is Dutch but lives in Sweden.
There's no magic code in MPP that would make it crash because of too many @ signs in the sample texts. ;D I assume that the sample name strings were not sanitized (0-terminated) properly in MPP - this kind of business was an inconsistent mess in the ModPlug codebase for a long time. Most likely ST3 simply 0-terminates the string properly when editing it, which gets rid of the crash in MPP.
Announcements / Re: down
June 02, 2013, 13:16:04
Must be disabled in the admin settings then, because SMF 1.1 certainly supports [ftp] links.
Announcements / Re: down
June 02, 2013, 01:22:31
Quote from: Asle on May 25, 2013, 11:49:17
Modulez was more than just musics. Still, this mirror is something already :)
And sorry about the FTP link with SMF. We were not able to find a solution for these kind of links.
Use [ftp]...[/ftp] instead of [url] tags. ;)
Audio Trackers & Players / Re: Mod Library
June 02, 2013, 00:29:05
Look at the bottom-right corner while the tune is playing. ;)
Audio Trackers & Players / Re: Mod Library
June 01, 2013, 16:49:29
Astral Chase will basically go as high as your tracker / player allows, mostly because of some stuck samples. ;) I got 240 channels in OpenMPT with that one, but if it didn't reserve the first x channels for non-virtual channels, it would surely reach 256 (max polyphony).
Audio Trackers & Players / Re: Mod Library
June 01, 2013, 14:32:21
QuoteYou ever get bored and feel like trying it out, i'll help test it for you!!!
That's probably the biggest problem, I currently lack time for such a project... For my own sanity's sake I really should finish it one day, though, hehe... (no more melodies playing in my head and I can't remember which module they are from!)

QuoteFrom within the program you can playback any module in the database, although the player just plays the mod, there are no playback options. The playback is quite impressive, even some of those 100+ virtual channel IT mods sound pretty good.
The program uses a fairly old version of BASS (hence the limited format support) and I even forgot to turn on volume ramping, so to me it sounds quite horrible. :)
Audio Trackers & Players / Re: Mod Library
June 01, 2013, 11:49:59
Hehe, funny to see this tool being digged up. I actually thought about rewriting ModLibrary in C++ with a bunch of extra features, and also base it on the soon-to-be-released libopenmpt, so that it can load a multitude of other formats, and also extract melody info (so that you can perform a search like "give me all songs that have a melody that goes like C E G E F D...").
Quote from: Asle on August 27, 2012, 19:56:22
But ... there's no link, per se, just a A HREF="".
Yes, browsers just interpret that as a self-reference... Obviously it's a relict of bad javascript coding (the javascript handler shouldn't be an onclick event, but rather be used like href="javascript:..." - but that's not the point of course. This popup close magic does of course not work when coming from a search engine, so it's pointless.

Quote- author (heh)
- dlink
- a link to AMP
Good idea!
The heading on the analzyer2.php site references the site itself (see e.g. - that doesn't make sense - why would i want to click on a link that leads to just the same site? I guess it would make more sense to actually link the heading to the module, because right now there seems to be no way to download a module from that site, and you are basically trapped there if you come to analyzer2.php e.g. through a search engine.
General Discussion / Re: AMF -> ?
August 04, 2012, 14:41:20
Quote from: Axxy on August 04, 2012, 14:27:21
I seem to remember that they might have come from Mirsoft' game mod site? (again possibly?)
Mirsoft only has the MODs in their original format, as far as I can see.

And thanks again to deus-ex, it seems like I was able to weed out a bug that sneaked into all DSMI AMF loaders I have seen so far (Milky/DUMB/ModPlug). :)
General Discussion / Re: AMF -> ?
August 04, 2012, 13:56:07
I'll send you a PM.

And the Musix is on vacation. ;)