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Messages - elenzil

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And thanks Elenzil for joining in (welcome) and giving more historical insight ! This turns out to be a great journey into the past.

 You didn't say, but, did you ever enter a music compo, somewhere down the line, at any given party ?

 Last, if during your digging, you unearth some old demo/pack/whatever Amiga related material, it's also of some interest

Thanks Sylvain!

nope, my efforts at music and demos never got out into the broader world.
i'll let you know if i find some cool Amiga material.  I've jettisoned all of mine,
but my buddy Rashid was way more conscientious about archiving things; i'll poke around.

Orion


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howdy -
new user Elenzil here to share some reminiscing about the ancient days of old.
i've been a friend of Scott's since ... i think 5th grade or so. actually i think we were foes in 5th grade, but it's all the same thing from this distance.
so fast-forward to 1986, when Scott and i were friends instead of foes all the cool kids had commie 64s.
IMO that was the first golden era of video games. the stuff that was coming out was so wildly creative, it was awesome.
i like to think that we're embarking on the second golden era now, where tons of people are creating games without huge studios having to invest in the project. like super hexagon & spaceteam. awesome stuff.  anyhow, Scott was the dude with the commie, and we'd hang out and download games and such. there were some long-distance phone-calls involved, as i recall; good times. i remember he had a 300-baud cradle-modem, which naturally sucked, and would often fail to connect with the other side, so Scott would literally whistle into the phone receiver to establish the connection, then put it on the cradle.
but times change. eventually i got an Amiga 1000, and pretty soon Scott got a 500. i'm pretty glad we didn't end up getting the Atari ST, because they were very tempting but clearly turned out to be just a roadside attraction.
Scott continued to be the connection to the wider world of the demoscene. About 10 years ago some friends and i pooled all our demo disks from the Amiga and it was a stack about 4 feet high, nearly all of which came via Scott. (the really good ones made a stack only a foot high or so tho - ;)
A few of us started wanting to make our own demos as 'neohackers', and Scott introduced us to Mod Trackers. i think our work-horse was one of the early DOC flavours. (why DOC and not DMOC ?)  Our small group produced crude and primitive songs, but Scott's work was always professional - he was on a whole different level. Which made sense, because he was a skilled musician in his own right and proficient on just about every instrument he picked up, with the exception of woodwinds, as i recall. Scott - Y U NO FORM ROCK BAND ?  Our small Neohacker demos were profoundly amateurish (think BlitzBasic & shell scripting) and never got published beyond ourselves. That's okay, it was fun anyhow.
Then it was time for college and i drifted from Scott the way ppl do. The Amy obviously withered on the vine as we all know, and i moved on to Windows. But my minor assembly and copper programming projects back on the Amy have served me well, and definitely help with optimized coding today. (see my iOS app, Prism HD, which is a sort of realtime deconstructed raytracer)  On windows i discovered Buzz, and made a few experimental albums - http://elenzil.com/music/cln is my musical apex. I also wrote one or two plugins for Buzz which became part of some popular distributions for a while - http://www.buzzmachines.com/search.php?searchtarget=machinesdev&developer=Elenzil
Now for personal projects i'm focusing on iOS apps such as the Prism one i mentioned ( http://appliedthaumaturgics.com/prism ) and the day job is building massively scalable social gaming backends and clients.

.. so, that's a bit of color for this thread.
i hope it's not too boring.

cheers,
orion
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