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Elf
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Elf Group: Limited Edition Date of birth: 1975-08-24 It must have been around 1982 when I was 7 years old and my dad brought home the first "family computer", a Commodore 64. It was a whole new world opening for me, although I must admit I was mostly interested in playing games at that time. I do remember learning some very trivial BASIC programming though. And I also remember those old COMPUTE! magazines where they published video games in the form of printed machine code. You actually had to retype pages and pages of hexadecimal numbers to play some extremely trivial video game. I never really used the C64 for music although I was surely inspired by the music from many classic games such as Commando and The Last Ninja. It wasn't until later with the Amiga however that I really started to compose my own music. I had the C64 between 1982 and 1987 and mainly played games on it. In 1987 I bought an Amiga 500 after being blown away by the glorious graphics of games like Barbarian and Defender of the Crown. It wasn't long until I discovered music programs like Aegis Sonix and the first Soundtracker which really was what got me started as a composer. I tried out several trackers and ended up with Protracker which is what I used on most of the modules that I've released through the demoscene. Around 1996 I started to gradually shift more towards PC with FastTracker as well as MIDI programs like CakeWalk and eventually Cubase. My parents have told me I was "jamming" to the radio on a toy piano when I was just a few years old, so I guess I should thank them for stimulating my musicality at an early age. I don't have much formal musical education apart from a period of teenage piano lessons where I soon discovered my interest and talent was not in reading notes but in playing by-ear. When I started composing on the Amiga I had already been playing keyboards on my own for several years. Aegis Sonix SoundTracker/Noisetracker/Protracker (Protracker in particular) Fasttracker 2 Cakewalk Pro Audio Sonar Reason Cubase (my main software today) None really. I guess the beauty of composing music is that there's always something new to learn, no matter how much experience you have. Also, the technical limitations of 4-channel mono Amiga modules didn't really contribute to the feeling of having reached your goals... ;-) Compared to many other demoscene musicians, my productivity has been somewhat limited over the years. It was really when I started using the "real" MIDI programs that I felt I could start to make better use of my piano/keyboard playing skills. I believe there is one tune in particular I would like not to remember. Although I was never very famous on the Amiga scene, I was actually approached by Azatoth/Phenomena (the coder of the classic Enigma demo!) after he heard one of my intro tunes called Intromania2. He wanted to compete at some party with a new demo and asked me for a tune. I didn't have very much experience in composing demo tunes on demand but I really made an effort (Mantronix&Tip are among my absolute favourite Amiga musicians!). Unfortunately my inspiration went the wrong way (not enough uptempo) and the tune didn't turn out as I had hoped. The story ended with Azatoth not releasing his new demo and I learned a bitter lesson of how inspiration (and perhaps experience) can really make a difference. To me, a demo is very much like a music video on MTV. In other words the music is (or should be) at least as important as the graphics and effects. I wouldn't say this is always the case on MTV though, but imagine a music video on MTV without the music and you probably know what I mean. Music in modern games is more and more comparable to music in movies. I think really good games with mediocre soundtracks is a testiment of how the gaming industry needs to take music even more seriously in the future. In my opinion, Half-Life and Half-Life 2 are examples of really great games with mediocre soundtracks, whereas for example Oblivion, Outcast, Dreamfall (The Longest Journey) and Grand Theft Auto are examples of really great games with really great soundtracks. Music in a game can really make a difference in how you connect emotionally, just the same way as music in a movie does. Today in 2007 I am still composing but only for my own purposes as I try to maintain a career as a software developer. My current plans are to try to put some finished tunes online in the near future. I think these are really interesting times when everyone can afford a semi-professional recording studio on their computer and release their own music as MP3 files online without the need for record companies. The evolution of software instruments is also really exciting and I personally don't use any sounds on my old synthesizer any more. Own music - hard to say, I guess Groove Yard is a decent one... Other scene tunes - Overload by Mantronix&Tip, Banana Split by Dizzy Real Music - I'm a big fan of John Williams and the soundtrack for E.T. is probably among my all-time favourites! :-) Actually I already did that last year with my old Amiga modules, although it was mostly for my own satisfaction and nostalgia and the lack of good software for playing old Amiga modules. Pat Metheny Group Esbjörn Svensson Trio Steely Dan Supertramp Zero 7 Vangelis John Williams (Hollywood composer) Aside from a lot of great experiences with friends and various demo parties, the Amiga scene was really what got me started as a composer. Even though I'm not composing professionally today, I really feel I owe much of my musical experience to the Amiga music scene in many ways. No I'm not. The last tune I released was the Amiga module 'Chinook' in 1996! :) Greetings to all fellow scene musicians out there, especially from the classic days of Amiga around 1992-1995! Feel free to check out some of my more recent and upcoming musical experiments at: www.artistserver.com/ceedigh ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2007 by crown of cryptoburners |
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