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Hannes Seifert
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Hannes Seifert, Input, HSC. Group: IBM. Not member but friend of TRSI, Surprise! Productions, S!P Date of birth: Oct. 28th, 1971 Hard to say. I had this TI44a incident in one of these big chain stores. I tried to type something meaningful and it replied words I didn't understand. I purchased my first Commodore VC20 Easter 1984. Nothing bad or obscene (crossing my heart...) I had several video game systems such as the Intelivision and stuff. I learned Basic on the VC20 and swapped to Assembler very early to get along with the 3.5 kBytes of memory. C64: First game published in 1987. I started writing music for my own games and for groups in 1986 (composing and coding). Amiga 1000: More games, much more music (starting with Sonix, Sound Tracker and clones and finally writing my own FM music system for minimal memory usage. Amiga 500, 600, 1200 and 4000... quite the same. 286 machine: invented and developed the HSC system for a game called "1869" (more or less the predecessor to Anno 1602) 486 machine: mainly music for various games. Mega Drive: converted HSC Adlib system to Z80 and Mega Drive chipset. .and so on and so on... Well I hope I haven't ended up, yet. I had a period where I focused on music (1990-1993) because I was constantly ripped off selling my games but was paid well for the music (lack of competition: only a few people around who programmed _and_ composed for Adlib and Sound Blaster systems in this time). Sound Monitor Future Composer Sonix Sound Tracker Pro Tracker Noise Tracker HSC Tracker Amiga HSC Tracker PC Cubase Notator 24 Tracks (I think that's it - roughly) None... I'm still looking for my goal... Almost all of my C64 stuff and my early Amiga tunes. Adolescent trash ;-) (but some of them were quite cool, as far as I remember...) It's an important part of the feeling, the vision, the atmosphere. Producers tend to underestimate it and musicians tend to overestimate it (they take themselves to serious). Yes (sometimes). Only for leisure purposes and to save money I'd had to spend for psychiatrists otherwise. Each one suits a different purpose... that's what music is here for... Monty on the Run (C64) Shades (C64) Dyna Blasters End Tune (Amiga) Turrican II (Amiga) But don't force me to... there's too much great stuff out there... No (I've had enough experience with the so called professional music industry and I'm happy that I never had to live on that...) I'm trying not to be focused... "New" bands: Fat Boy Slim All time favorites: Mike Oldfield, Beethoven (yes, Ludwig van), Schubert, Danny Elfman, James Horner and Jean Baptiste Lully Friendship and challenge. No. Just my old friends such as J.O.E, Spike, Rick Dangerous, ReeBoK, MWS of Radwar, Crazy Typer, Stone etc. And one last, very personal note: Dynamic Duo/Quartex -> I can't help it, but I really miss you. ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2002 by crown of cryptoburners ---------------------------------------------------------------------------- |
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