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Metal 

Interview


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    Handle: Metal

    Group: Vibrants

    Date of birth: 1972-09-01


  • 1-How did your interest for computers start? Which year was that?

  • My interest began sometime in the early 80's with the coming of the handheld
    electronic bieep'ing games. Later on in 1985 or so a friend of mine at school
    got a Commodore 64 and I was blown away from the amazing games. In 1986 I
    bought my first computer - a Commodore 64 and I was off..


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 64 (1986): Played games at first, later on started programming Basic
    and assembler and ofcoz making a lot of noises.

    Amiga (1989): Again played some games (Kickoff!) and made music.

    PC (1992): Started making adlib-music with JCH's EdLib and later on it evolved
    into trackers and midi.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I've tried programming and graphics, but never felt that I could push myself
    to a degree where I would be satisfied enough with what I could achieve with
    it - I felt that way with my music.


  • 4-Which composing programs have you been using? Which one in particular?

  • Commodore 64: SoundMonitor, RockMonitor, MusicAssembler, FutureComposer, JCH's
    newplayers, SID dozz it, Jeff's Cyberzound editor and some other
    editors aswell that I cant recall the names of.

    Amiga: SoundTracker, NoiseTracker, StarTrekker, ProTracker, Octalyzer,
    FutureComposer.

    PC: JCH's EdLib, FastTracker 1+2, ScreamTracker 2+3, Madtracker, Renoise,
    Cubase, Logic Audio.


  • 5-With which module did you feel you had reached your goal?

  • I dont think I would've continued making music if I thought I had reached my
    goal. Ofcourse there are some tracks that I'm somewhat satisfied with :)


  • 6-Is there a tune you would like not to remember? For what reason?

  • Ofcourse there are a couple of tunes that I did, which I would very much like
    not to remember. The reasons are different.. some tunes should've never made
    it past worktune-status, and others I didn't have the patience to clean up
    or complete so they really only contain half a song and stuff like that.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In a demo it's that extra spice that makes the cake worth digging into. I've
    never liked those 4k pc-intros because there was no sound - and that made them
    totally uninteresting IMO. That said the music is not more important than a
    good design, an original idea and thin red line throught the demonstration. In
    a game the music is more and more an integrated part of the game. Music in
    games is no longer just there for the sake of the music - now it serves a
    purpose of creating atmospheres and supporting the plot.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes I'm still at it. Music for me serves mostly a leisure purpose today.
    Commercially I dont look too much for a career in the game-industry. I have a
    masters degree from university in development and planning, and I fear the
    times where you were able to have a day job and making music for games is
    long over. Today you need to focus 100% on music if you want to make it in
    the game-industry. I've been contacted a couple of times by producers who
    were looking for new material, but nothing has come of it - yet. Who knows..


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • They're standards and standards are there to make sure that most people can
    handle them. There's different opinions on them, but there's also different
    opinion on which coffeebeans tastes the best or which beer has the best foam..


  • 10-Could you tell us some of your all times favourite tunes?

  • There aren't any specific tunes that spring to mind - but basicly I liked a
    lot of what I heard over the years - on all the platforms. Many composers on
    especially the C64 ment a lot to me and has inspired me over the years - and
    still do in some ways.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not really. I hope that someone else will do that for me :)


  • 12-What bands are you currently listenning to?

  • Right now I'm listening to a mix by Lars Behrenroth on betalounge. Tokyodawn
    Records is a massive source of inspiration. Herbie Hancock has always ment a
    great deal to me.


  • 13-What does/did the amiga/c64 scene give you?

  • It gave me my 5 minutes of fame. And ofcourse it gave me a lot of friends and
    connections around the world. It also gave me much trouble with girlfriends
    who didn't understand anything - and still dont ;)


  • 14-Are you still active in the scene these days?

  • If the scene is about demos and groups then I'm not active. I still put out
    tracks on Vibrants (http://www.vibrants.dk) and occasionally on Tokyodawn
    Records (http://www.tokyodawn.org) - but that's more and more an independent
    scene.. a music-scene so to speak.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I'd like to greet everyone I've known over the years.. and my wife and 2 kids :)


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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