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Metal
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Metal Group: Vibrants Date of birth: 1972-09-01 My interest began sometime in the early 80's with the coming of the handheld electronic bieep'ing games. Later on in 1985 or so a friend of mine at school got a Commodore 64 and I was blown away from the amazing games. In 1986 I bought my first computer - a Commodore 64 and I was off.. Commodore 64 (1986): Played games at first, later on started programming Basic and assembler and ofcoz making a lot of noises. Amiga (1989): Again played some games (Kickoff!) and made music. PC (1992): Started making adlib-music with JCH's EdLib and later on it evolved into trackers and midi. I've tried programming and graphics, but never felt that I could push myself to a degree where I would be satisfied enough with what I could achieve with it - I felt that way with my music. Commodore 64: SoundMonitor, RockMonitor, MusicAssembler, FutureComposer, JCH's newplayers, SID dozz it, Jeff's Cyberzound editor and some other editors aswell that I cant recall the names of. Amiga: SoundTracker, NoiseTracker, StarTrekker, ProTracker, Octalyzer, FutureComposer. PC: JCH's EdLib, FastTracker 1+2, ScreamTracker 2+3, Madtracker, Renoise, Cubase, Logic Audio. I dont think I would've continued making music if I thought I had reached my goal. Ofcourse there are some tracks that I'm somewhat satisfied with :) Ofcourse there are a couple of tunes that I did, which I would very much like not to remember. The reasons are different.. some tunes should've never made it past worktune-status, and others I didn't have the patience to clean up or complete so they really only contain half a song and stuff like that. In a demo it's that extra spice that makes the cake worth digging into. I've never liked those 4k pc-intros because there was no sound - and that made them totally uninteresting IMO. That said the music is not more important than a good design, an original idea and thin red line throught the demonstration. In a game the music is more and more an integrated part of the game. Music in games is no longer just there for the sake of the music - now it serves a purpose of creating atmospheres and supporting the plot. Yes I'm still at it. Music for me serves mostly a leisure purpose today. Commercially I dont look too much for a career in the game-industry. I have a masters degree from university in development and planning, and I fear the times where you were able to have a day job and making music for games is long over. Today you need to focus 100% on music if you want to make it in the game-industry. I've been contacted a couple of times by producers who were looking for new material, but nothing has come of it - yet. Who knows.. They're standards and standards are there to make sure that most people can handle them. There's different opinions on them, but there's also different opinion on which coffeebeans tastes the best or which beer has the best foam.. There aren't any specific tunes that spring to mind - but basicly I liked a lot of what I heard over the years - on all the platforms. Many composers on especially the C64 ment a lot to me and has inspired me over the years - and still do in some ways. Not really. I hope that someone else will do that for me :) Right now I'm listening to a mix by Lars Behrenroth on betalounge. Tokyodawn Records is a massive source of inspiration. Herbie Hancock has always ment a great deal to me. It gave me my 5 minutes of fame. And ofcourse it gave me a lot of friends and connections around the world. It also gave me much trouble with girlfriends who didn't understand anything - and still dont ;) If the scene is about demos and groups then I'm not active. I still put out tracks on Vibrants (http://www.vibrants.dk) and occasionally on Tokyodawn Records (http://www.tokyodawn.org) - but that's more and more an independent scene.. a music-scene so to speak. I'd like to greet everyone I've known over the years.. and my wife and 2 kids :) ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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