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Swampfox
Interview
`n. .rP' `qb ,dP' TLb. ,dMP' all rite, now you get the chance to read TML.dMMP some facts about some of the major amiga ,nmm`XXMPX musicians. read about their history in ,#MP'~~XNXYNXTb. the scene and their plans in future.yes, ,d~' dNNP `YNTb. that's meant to be read while listening to ,~ ,NN' `YNb their modules. read 'em over and over and over.. dNP `Yb. ,NN' `b. · i n t e r v i e w · ___________ ______dP _____________ \ / \ ,N'\____ _____________. _____ \ \_____. ____\ / \___P___/ .\--\__ __/__ |--\____)---\ _____/__ |--\_ \ _/ | | | \ | | \__| | _ \ / | \__| | /\ | | _| | | _l_ | | \ / _l_ | ___| l___/=l___|====l____/===\______|==l______|\ /l___/===\______l____/ \/ Handle: Swampfox Group: Nexus of Nonfunction Date of birth: September '74 In first grade, my father showed me a digital thermometer he was working on, and I displayed so much enthusiam (proof that techno-geekery is genetic) he started teaching me how to solder and work with logic gates. That was in 1980. We didn't get a "real" computer until summer '86. The first computer my family owned was a Mac. It had the Motorolla 68000 in it, and was basically just for homework. I didn't learn to program assembly for it until '94, when it was called the "Mac Classic". It was a hideous monocrome tiny thing. Came with a paperclip to remove disks. Then there was the 8088 with "all the memory I'd ever need", or 640K, whichever was less. Still, it was the first viable games platform had besides the Atari 2600. Even then the IBM blew Atari away. No sound card though. My first soundblaster came with my 386DX 33 MHz. Bought in '92 for more money than I care to remeber, this is the machine of firsts: First ID FPS release (Wolfenstein, then Doom), first real graphics editors, engineering homework, and of course, the first Swampfox MODs. Yep, didn't even have stereo sound when I start writing them. No problem, though... My friend Brent Cook had an Amiga upstairs to do the final stereo evaluation. And that was my introduction to the Amiga 'scene'. The MODs were so much better in stereo, so I bought the SB PRO as soon as it came out. Since then, there have been huge upgrades in the technology, and I've roughly followed them along. But the greatest portion of my MODs were written using either that old 386, or the pentium 90 I replaced it with back in '95. By then I was doing POVray ray traces and the ilk as well, and enjoying 16 bit stereo sound. thee old P-90 is still being used as a gateway today, serving as a firewall for my PII-300, PII-450, and P4-2G. To be honest, I dabble in the other two as well. But I taught myself to play piano at age 4, and music has always been a big part of my life. Writing MODs was always just about having fun, and it just felt natural. A lot of people dumped (and still do, though not as loudly) on computer music as being too linear, but I saw it differently. Because of computers, ANYTHING could now be an instrument in the digital world. I was hooked. I get the feeling that this interview is MOD-centric, so I'll talk about MODED 2.0 for the IBM. All my 4-track mods were made using this sequencer, and it was really easy to use and very primitive. It was almost like coding. It wasn't until protrakker came out that I started doing 8-track MODs. Protrakker was similar, but besides 8 tracks (SO MUCH SPACE!!) it had better file handling, and even a keyboard interface so you could "play" your tracks. All in all, a typical MOD from beginning to end took me about four hours to tweak and publish using protrakker. To be honest, by the time that came out, I was so used to note-b y-note I rarely used the keyboard "piano". Recently I've been dealing in MIDI and MP3, using Cakewalk. "Squirreled Away" is one of my favorite MODs because I had written the tune when I was six or so. I always WANTED to make it a MOD, but there was no way I'd stuff it into 4 trax. I held onto it forever, and finally protrakker came out. My favorite 4 trakker was "Sped Through the Head", if only because it was a request from a great friend and supporter Eric Leach. He always treated me as if I was some sort of local celebrity, and posted all my stuff on his BBS in Bangor, Maine. All these stories and more on on my website, if you enjoy that sort of thing... #:^) "35th Time Around" just lacked something. Even listening to it now, I get annoyed by the repetitive nature of the claves. Just feels like it never gets started. There might be redeeming features, because other people like it... but I just can't get past the feeling that this is the kind of "computer music" people gripe about!! #:^s Music is pivotal in any media presentation, making or breaking movies, demos, games, even commercial spots!! Think of Star Wars without John Williams, or even the game X-wing vs Tiefighter, for that matter. My favorite game music of all time had to be from StarControl 2. I still have the MODs from that classic. Now THERE were a bunch of guys who knew how to create the whole package: Music, graphics, and gameplay!! Have you ever watched a movie and started to feel the hairs stand out on your neck for no particular reason? Next time, close your eyes and LISTEN. That's music manipulating you to the very core. I dabble mainly in MIDI at this point. MIDI is terrible from the perspective that you never know what the stuff will sound like at its destination, but I find the sequencers to be superior. Plus, I can use a REAL keyboard to play tracks. With the advent of MP3, there's nothing stopping me from getting my "sound" out and about. Except time. I'm a system engineer in a telecomms firm, and it doesn't leave much space for home-studio work in my schedule. MP3s sound like JPGs look. At a black/white boundary, the JPG will have jitter. MPEGs have the same result at a sharp dynamic. However, a 129K JPG is almost as good as a 2.4M TGA, so we learn to deal with it for the sake of bandwidth. Such is the way with MP3s, and sometimes if I concentrate real hard I can almost convince myself I don't care that a crisp orchestra hit just echoed into the space left behind... That being said, MP3 is the best way to get "armchair" or "garage" sounds out into the industry. Linkin Park is just one success story using the MP3 channel. There will be many, many more like that soon. It's kind of a wierd mix, but I love the following in no particular order: Hall of the Mountain King - Grieg Suck my Kiss - Chilli Peppers Mercury Falling - Sting Shout - Tears for Fears The Simpsons - Danny Elfman Anything by John Williams Cult of Personality - Living colour Aenima - tool Pass the Peas - James Brown Frayed Edge of Sanity - Metallica Oh, there's just to many, forget it. #:^) From the amiga scene: Anything by U4ia Beyond - captain/image All the MODs from Starcon 2 And a billion others. In all, 231 MODs have made the journey from my original 386 to the p4 I'm writing this from. They have all influenced immeasurably. That's the deal with music. It effects you in the most interesting and unpredictable ways. Yes. Actually, Chris Hodgdon has re-mastered a couple Swampfox CDs already: "Chris Straw as Swampfox" and "Swampfox: What The Hell" both have many four and eight-track mods which were pretty popular. I have produced "Swampfox: Nowhere Nearby", which is a collection of more recent MIDI tunes. I'm working on an anthology of my orchestral MIDI, and an actual CD with lyrics and some "real" instruments is also in the works. As they aren't "published" per se, anyone can just drop me an e-mail or visit the web site for more info as it becomes available. As far as "active" bands go, I've been listening to Tool, Incubus, Guano Apes, Sting, Linkin Park, Foo Fighters, Avril Levigne, and probably a few hundred others I'm completely spacing on at the moment. My brush with the Amiga scene was brief and peripheral in my mind. However, it did give me a great outlet for my music. At times, when the paperwork piles threaten to topple over and pin me to my desk, I have wondered what things may have happened if I had embraced the MOD community and made the music my life. I have always envied those that did just that, and I still learn from them. Sadly, no... My MOD collection is almost a museum piece. I could stick a little white card under it which read "Early computer music scene: 1990 - 1994". I think that's why I keep it that way though. It's a monument to what the music industry should be: A free sharing of ideas, sounds, and feeling. -END SERMON- Besides aknowledging the other members of the Nexus of Nonfunction (Chris Burton and Jason Lavoie), Eric Leach, Chris Hodgdon, Brent Cook, and all the people who have encouraged my creativity through the years, I'd just like to say "Hi" to all the people who have enjoyed my music. Thanks for listening, and drop me some "E". ---------------------------------------------------------------------------- please note: this interview is ©opyrighted in 2003 by crown of cryptoburners ---------------------------------------------------------------------------- |
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