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Link 
Handle: Link
Real Name: Andreas Hellmann
Lived in: Germany
Ex.Handles: Dr. Link
Was a member of: Groove Riders

Modules: 22  online
Interview: Read!
Pictures: 4  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Link

    Group: Groove Riders

    Date of birth: 17.03.1977


  • 1-How did your interest for computers start? Which year was that?

  • This was in the beginning of the 80's, amazed with the capability of the C=64
    (especially Sound). I actually bought my first Computer in 1985, a C=Plus/4 which
    I considered more powerfull than the C=64. The next machine was an A500 in 1986.


  • 2-What machines did you previously have? What did you do with them?

  • A4000T (CSPPC/CVPPC/PIV/Repulse): My current Audio environment with
    Yamaha S 90 ES Synthesizer
    PowerMac G4: Server/Workstation
    AMD64 PC: Gaming/Misc
    AthlonXP PC: NetBSD Workstation

    Nostalgic Machines:
    sgi Indigo2 Impact 10000, A1200 (060), A500, C=128, C=Plus/4


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Music derived to be the most expressive medium for my artistic ambitions


  • 4-Which composing programs have you been using? Which one in particular?

  • Various Soundtrackers and clones; got stuck with OctaMEDSS


  • 5-With which module did you feel you had reached your goal?

  • There were several Tunes I considered a goal.
    The Tune most likely felt was 'Rubbish Dump'.
    In future, there are many more goals for me to come.
    I'm currently working on a professional, solid but still freaky touch.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I do not have such a specific Tune.
    Maybe there was a Tune showing some childerness which I liked to forget.

    The other way round is a more interesting part:
    I lost about 20 Modules with a HDD crash. I'd pay every price to get em back.
    There also were some GFX I spread on a 'Chaos' User-Meeting I like to get back.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I guess Music is an often underestimated and HIGHLY important part of a production.
    It transports (or at least it should transport) atmosphere, emotion and action.
    If you do not listen to the Sound aware, the Sound reaches you nevertheless.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm very active at the moment, regards to my brand new Synthesizer.
    There will be extended and revised Tracks of my current works fulfilling more
    professional demands.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • They are the technical solution in our time, and I am glad to live in that time.
    The possibilities are neverending.


  • 10-Could you tell us some of your all times favourite tunes?

  • For instance, 'Extended Radiomix' was developed digitizing all sorts of Sounds
    that came through TV. I captured everything that seemed interesting and
    formed a Tune around it. It was pure fun.
    Later on I continued this with 'Spaceball' featuring
    passages from Mel Brook's movie 'Spaceballs'.

    'Rubbish Dump' made it's way DEEP into (my) conciousness;
    for the broad listeners, the Tune is way of being to short.
    I'll do an extendend and revised version.

    At least 'ThermalzerstŠuber' and 'Captured' are part of my all times favourite
    Tunes, too - showing a great expression.

    Music from other authors, they are:

    Scumball Title (Tim Follin)
    Monty on the run (Rob Hubbard)
    Bubble Bobble Amiga (David Whittaker)
    Hybris Title (Paul van der Valk)
    Kult Title (Stephane Picq)
    Cream of the Earth (Romeo Knight)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Absolutely YES. This is my next aim. I'm tuned.


  • 12-What bands are you currently listenning to?

  • Currently most Music from other artists is confusing me.
    I had enough of inspiration in the past, still it's time to develop something.
    I'm listening to the actual Music played, but from a distance.
    The 80's were my absolute favourite so far.
    If I do not turn my Amp on for making Music myself, I often listen to Internet
    streaming channels, preferrably Electonica.


  • 13-What does/did the amiga/c64 scene give you?

  • Everything, period.


  • 14-Are you still active in the scene these days?

  • Not really. I'm doing my own business. I set up a small Webpage with some of my
    current development, that gets about 5 visits and 282 MByte Traffic per Month
    (and these are not myself or friends! ;) From that point I am active.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Best 'Golden Regards' to everyone that gave
    the Amiga / C64 it's fabulous shape.
    Greetings especially to Timo, my best friend.

    Let the good times roll... NOW



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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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