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Clawz 

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
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       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Clawz

    Group: Oxygene

    Date of birth: April the 9th 1975


  • 1-How did your interest for computers start? Which year was that?

  • I think I'm interested in computers since 1985 or 1986. It was at school for
    some education programs... then for personnal use when I bought (well, my
    parents bought) my first machine, an Amstrad CPC 6128.


  • 2-What machines did you previously have? What did you do with them?

  • I first owned a CPC 6128, then an Amiga 500, an Amiga 1200 and finally a few
    PC's.

    In the beginning on CPC, drawing was my favorite activity... until the day I
    discovered Soundtracker, which made me buy my Amiga 500 !


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I think I was simply amazed to hear the possibilities of Soundtracker on Amiga:
    using samples, easy composing... it was just great! So I worked hard on it...


  • 4-Which composing programs have you been using? Which one in particular?

  • As I told you, I mainly used Soundtracker, then Protracker on Amiga and
    Fasttracker on PC. More recently I had fun with programs like Rebirth, Fruity
    Loops or Acid...


  • 5-With which module did you feel you had reached your goal?

  • Pretty hard to answer... Considering "the scene" and my contribution to a demo
    it's the soundtrack of "Real": "Cyberotica" and "Help tha fool" are clean and
    complementary, even if I consider they are not my best tunes.

    Considering the music itself, I think that a module like "Out of control" is
    more representative of my mood and my way of composing.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Well... there are so many ! :)
    But talking about a tune released in a demo, I think that "Space" is the one I
    don't like at all: too "obvious", with no real interest and bad samples... it
    happens!


  • 7-In your opinion, what's the value of a music in a demo, game?

  • In my view, the music is making (or not) the demo smashing and powerful. For
    example, "Hardwired" was a successful demo not only for its coding and design
    aspects, but also thanks to the ambiance Jesper Kyd tune brought to the demo.
    In a game, it takes totally part of the mood you're in when you play it: just
    remember the musics from "The Secret of Monkey Island" and you directly go
    back in the ambiance of the game.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I don't compose full tunes for about 4 years ... but I'm now playing guitar
    for pleasure, but who knows ?! I still have a few ideas for a track or two...


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well, no matter the form ! I love to listen to midi files from Zelda (yes,
    the game) or a good old SID chiptune or an MP3 with full stereo and reverb
    and stuff !


  • 10-Could you tell us some of your all times favourite tunes?

  • Nostalgic time :)

    I love the great standards from Audiomonster ("Florence" for example) or
    Heatbeat ("Scrambled mind") but I think THE module I prefer is "Banana Split"
    from Dizzy: technique, sense of groove and melody... juste the kind of tune I
    always dreamt to compose :)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • It's not planned at all... but it would certainly be funny to re-play some
    of my old modules on guitar... unplugged style you see !


  • 12-What bands are you currently listenning to?

  • I'm mainly listen to rock bands: Skunk Anansie, Smashing Pumpkins, Noir Désir,
    Eiffel... but I also like various artists like Massive Attack, No Doubt,
    Daft Punk...


  • 13-What does/did the amiga/c64 scene give you?

  • Of course it gave my the taste for music composing... and also many friends
    and mates (Titan, Gengis...)


  • 14-Are you still active in the scene these days?

  • NOT at all. But I enjoy having a looking sometimes on some scene sites...


  • 15-Anyone to greet? Anything left to say? Feel free...

  • First of all, I send a big kiss to my newborn daughter Morgane, who was born
    on June the 13th 2003, and to my beloved wife Sabine.

    Hello to all my scene friends around the globe: Titan, Gengis, O'Menor, Oxbab,
    Mon, Keio, Chromag, Juergen from BTTR, Stargazer, Audiomonster, Moby, Delorean...
    all those I forget now... and you!


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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