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Darkus 

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: Darkus

    Group: Mangoo

    Date of birth: 03/09/80


  • 1-How did your interest for computers start? Which year was that?

  • Initial interest start around 1988/89 when I was handed a Colecovision
    from my uncle. I was hooked instantly, playing such games as Vangard,
    Pacman and Megaforce. The doorway to computers and consoles had been
    opened for me.


  • 2-What machines did you previously have? What did you do with them?

  • As mentioned, I started out with a Colecovision. Then eventually my
    parents bought me an Amstrad CPC 464. It was with this very machine
    I started playing with sound. Using the very simple "BASIC". Although
    being honest I spent almost all my time just playing games on it. During
    the course of the early 90`s I went through a few game machines. Sega
    Megadrive and Nintendo`s Gameboy. It wasn`t to be until 1993, when I was
    to have the pleasure of owning my very own Amiga. By 1994 I had joined
    the scene and started making music on Protracker. The rest is history
    up until summer 2002 when I finally decided to take down the Amiga and
    replace it with this PC.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • The truth is I did spend a lot of time playing with Dpaint, although
    certain people were very harsh with me and being at such a young age at
    the time I took what they said to heart and stopped drawing altogether. As
    for coding, I borrowed a few ASM books from the library, but returned them
    without even reading past the first few lines. Thats about as far as my
    coding experience stretches.


  • 4-Which composing programs have you been using? Which one in particular?

  • I spent pretty much all of my Amiga composing time with Protracker. I
    played with Octamed briefly, but it always looked too ugly for me. Nowadays
    its fruity loops or nothing! Skaletracker on the PC doesn`t seem to bad.


  • 5-With which module did you feel you had reached your goal?

  • It`s hard to say, mostly down to the fact I don`t have any of my old modules
    anymore. My memory doesn`t serve me well.


  • 6-Is there a tune you would like not to remember? For what reason?

  • A hard question, I think probably most of them! I never really liked any of
    my music. Only a few chip tunes.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think music in a demo is the most important aspect. The music enables
    you to set the atmosphere and mood. With good sync, even a very poor
    and simple effect can look good with a good track played alongside. At the
    sametime, very impressive coding and visual work can be brought heavily
    down with a poor track.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yeah, still composing and purely for leisure purposes. I spend many happy
    hours in my own world composing new tracks. I`m sure I always will!


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think mp3 has provided the next step foward in scene music evolution. The
    idea of using trackers to produce, modules or xm`s seems a little dated now.
    Although there is an obvious downside of the filesize with using mp3 or wave.


  • 10-Could you tell us some of your all times favourite tunes?

  • Now this is a tough one! There are so many to choose from. Although one
    has always stood out. X-Ceed`s Mod.Nativity. Just watching it on Protracker
    sends a shiver down my spine. The technical skill is amazing and it sounds
    perfect. Another one, would be by Soul. His RAW diskmag module (issue #9).
    Can`t remeber the name right now. A third and final one, would be
    Brainbug`s mod.postludium. Everytime I hear it, it takes me on an
    nostalgic amiga scene trip! Well I have to admit pretty much all of
    Supernao`s also favourites.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I don`t have any plans, although sometime in the future i`d love to
    release a CD. Maybe once my music reaches a higher level, I can
    begin to think about it.


  • 12-What bands are you currently listenning to?

  • Air, Radiohead, Kraftwerk, Mike Oldfield, Gotham Project, Hybrid, FSOL,
    Aphex Twin, Skinny Puppy, LSG... to name a few.


  • 13-What does/did the amiga/c64 scene give you?

  • A new meaning of life! :) .. and years of an amazingly unique experience.


  • 14-Are you still active in the scene these days?

  • Only on the PC scene. Currently in my most active phase since my first years!


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Warm greetings to: Wade, Some1, Reed, Booster, Sane, Skunkmasta, Genetix, Kuu,
    Ghandy, Phase1, Alive, Whiskas, Boo, Karlos, Teis, Optic, Jerry, Darkhawk,
    Raven, Swoop, Pix, Fusko, Dire, Zerox, Ramses, Kufa, Leunam, Nork, Powerslave,
    Dascon, Jessikaa, Farfar, Sal-one, everyone in Aerosol and Mangoo. Plus hand
    shakes to all I`ve known over the years in the Amiga demo scene. Finally respect
    to Crown for creating such a fantastic site!


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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