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Dax 
Handle: Dax
Real Name: currently not public
Lived in: Germany
Ex.Handles: DJ Daxx, DJ Dax, daXX, D.A.X.X
Was a member of: Canadian Pirates Inc., Deviance, Scoopex (SCX), Surprise!Productions (S!P), The Ravebusters (RBS - TRBS), Tristar & Red Sector Inc. (TRSI), Tristar (TRS)

Modules: 331  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: daXX

    Group: the ravebusters, surprise!produtions

    Date of birth: --


  • 1-How did your interest for computers start? Which year was that?

  • It was 1980 with a PHILIPS TELEGAME...


  • 2-What machines did you previously have? What did you do with them?

  • 1980 this Phillips Telegame just for some games. C16 for games and basic coding.
    c64 for games, basic coding and creating some tunes. amiga500 creating GFX & music
    on trackers.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • ?????


  • 4-Which composing programs have you been using? Which one in particular?

  • Noisetracker, Soundtracker, Protracker, Fasttracker, Madtracker, Renoise, Propellerheads
    Rebirth & Reason, Ableton Live.


  • 5-With which module did you feel you had reached your goal?

  • That was for sure the 95'er Ravers Megamix...


  • 6-Is there a tune you would like not to remember? For what reason?

  • No, not really.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • a good one.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes. For the Demoscene and for my Job. I produce a lot of Projects for german musicpublishers.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Its the future of music. Sure not for Demos but for all we're are listen for.


  • 10-Could you tell us some of your all times favourite tunes?

  • Yes of course! Its "Rise up" from Romeo Knight.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I have allready done more than 100 and it will never end until i'll die i think.


  • 12-What bands are you currently listenning to?

  • Nothing special. I just listen, what sounds good for me. I'm not a fan of someone.


  • 13-What does/did the amiga/c64 scene give you?

  • it's my past. without it i am just a 0815 boy :)


  • 14-Are you still active in the scene these days?

  • Yes. I'm active in the Demoscene. Groups Surprise!Productions and The Ravebusters. I'm
    working on music & gfx releases.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Yes... all my friends and my haters... i love you all! *kisses*



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    please note: this interview is ©opyrighted in 2008 by crown of cryptoburners


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