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Dixan 

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Dixan

    Group: Spinning Kids (italy) + MFX (finland)

    Date of birth: 23/05/1975


  • 1-How did your interest for computers start? Which year was that?

  • If I remember correctly, it was around 1985, when I got my first c64. Of
    course my main interest were videogames then.


  • 2-What machines did you previously have? What did you do with them?

  • I've been playng around with 2 c64 (old and new model), Amiga 500, Amiga
    2000, a laptop intel 386 Toshiba T1800, a 486, a Pentium 133 and now a
    Pentium3 450.

    I've been playng around with cracktros and crap code since the c64 times,
    but I started tracking mods on the Amiga500 with protracker 2.3 (or even
    older...). Now, apart from job stuph, I use my machines just for tracking
    and watching demos.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • It was the only field where I could come up with something decent without
    huge efforts.


  • 4-Which composing programs have you been using? Which one in particular?

  • Mostly demoscene like trackers, expecially Protracker 2.3 and Fasttracker 2.
    I've been experimenting with other software like Octamed, Impulse Tracker,
    ModPlug tracker, Noisetrekker 2 and 3, Mad tracker and some others, without
    any brilliant result.


  • 5-With which module did you feel you had reached your goal?

  • I still don't feel like that, expecially when I listen to my tunes after 6
    months or something. Nevertheless, I like my "Oxygene free" tune a lot, and
    "the fastest lane" also.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Some experiments in the old times are luckily disappered from the net, but
    some quasi-metal tunes I did around 94 are still around and quite ugly.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music plays a huge part in demos, and in some videogames also. Demos imply
    music by definition, while videogames use it for atmospherical reasons
    (still, you might not need it in a beat'em up game...).


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yeah, I consider myself quite active, and _always_ for leisure. I also play
    bass guitar in two "real life" bands (rock and dark-gothic).


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Still music, but I don't really feel like using those formats, neither to
    compare them to tracked formats such as XM or MOD.


  • 10-Could you tell us some of your all times favourite tunes?

  • It might sound strange, but I rarely download and listen to scene music
    (for some odd reason). I've always been liking tunes from !Cube/Trauma
    (almost all of them) and Jogeir Liljedahl (expecially those featured in
    the Ambrozia musci disc from Pulse), and I have a special addiction to
    tunes made by Neurotix/parenthesis (expecially stuff from 98 and 99) and
    Nabo/Deathstar.

    A tune for all? "See the Storm" by Nabo.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not remastered maybe, just too keep the rough XM feeling. I might come up
    with an hi-fi CD together with the other mfx musicians at some point in
    2002 summer.


  • 12-What bands are you currently listenning to?

  • I'm out to have some problem now... let's look what's in the cd player:
    Herbie Hancock, Covenant, Kraftwerk, Autechre, Savatage, Death, Cradle of
    Filth. Weird association, indeed :D


  • 13-What does/did the amiga/c64 scene give you?

  • The kickstart. The underground feeling was the spring that made me start.
    You know, BBS and trading, doing something different from playing games,
    using your machine in a completely different direction. Something that
    doesn't happen nowadays, it's full of newbies composing with their multimedia
    out there...


  • 14-Are you still active in the scene these days?

  • I guess so.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I greet everyone who decided to collect this kind of interviews, I want to
    see the final result!

    Some oldschool greets also fly to: my groups (of course), the Slengpung
    staff, suomiskene and all those who mailed me for feedbacks about my tunes.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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