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Doc Holiday 
Handle: Doc Holiday
Real Name: Frank Moennix
Lived in: Germany
Ex.Handles: Phonk
Was a member of: Absolute! (ABS - ABS!), Grandpas, High Crime Area (HCA), Lego (LGO), Wildfire (WF - WFC), Yakitorih

Modules: 44  online
Interview: Read!
Pictures: 3  online


          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: doc holiday

    Group: wildfire, absolute, lego

    Date of birth: march 5th, 1971 (pretty old)

  • 1-How did your interest for computers start? Which year was that?

  • certainly it started with the atari 2600 console, followed by the good
    ole' C 64!

  • 2-What machines did you previously have? What did you do with them?

  • okay, see above.
    C64 for just playing (hehee), but i had my first computer experiences
    with it. after that certainly followed AMIGA 500 and AMIGA 600.
    first just playing games, then I saw SOUND TRACKER and the fun began :-D

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • because i always loved music, played the guitar and the trackers that
    followed were amazing tools for realizing my ideas.
    it's crazy, but gfx and coding is my job today .-D

  • 4-Which composing programs have you been using? Which one in particular?

  • i think all the trackers starting from soundtracker, noisetracker,
    protracker a.s.o. protacker was nearly perfect.

  • 5-With which module did you feel you had reached your goal?

  • hmmm, it's MY FUNERAL. because it sounds very professional,
    and amazing "compact" for containing just 4 tracks.
    and SUCKERS GONNA PAY still rules today, if you ignore the melody ;-D

  • 6-Is there a tune you would like not to remember? For What reason?

  • no, every tune has it's own, little story behind it.
    and when i hear them today, i'm still remembering the fun we had.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • it's very important for me. just try and switch off the music,
    it's half the fun! (if the music's not bad, :-D)

  • 8-At present, are you still composing? For professional or leisure purposes?

  • still composing, but now a little more professional.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • the mpeg compression is amazing. still can't believe it.
    great, when you stream it via internet in good quality.

  • 10-Could you tell us some of your all times favourite tunes?

  • sorry, not enough time to think about it, but there are many...
    okay, here's one: KISS from PRINCE, yeah!

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • maybe....

  • 12-What bands are you currently listenning to?

  • not some band in particular, but it's mostly electronic music.

  • 13-What does/did the amiga/c64 scene give you?

  • i hadn't much to do with the scene people, but loved to see my music
    in demos

  • 14-Are you still active in the scene these days?

  • not much

  • 15-Anyone to greet? Anything left to say? Feel free...

  • i just still can say: MUSIC IS MY LIVE! ;-D

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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