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Dr. Bully 
Handle: Dr. Bully
Real Name: Trond Erlend Brattvoll
Lived in: Norway
Ex.Handles: Zodiac, Trond E. Brattvoll, Mr. Bully
Was a member of: Amega Industries (Amega - Amega Inc. - A), Cadaver (CDR), Hazard (HZD), Majic 12 (M12 - MJ12), Menace Productions, Sacrd

Modules: 44  online
Interview: Read!
Pictures: 2  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Dr. Bully

    Group: Majic 12

    Date of birth: 05/02/72


  • 1-How did your interest for computers start? Which year was that?

  • My first computer was a SVI-318 (Spectravideo) in 1983, this was my first start in making
    music with computers.


  • 2-What machines did you previously have? What did you do with them?

  • Commodore64, Amiga500/600, C64 was just for gameplaying, Amiga for composing music.
    I bought my first pc in 1997, after that I nearly stopped composing.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I've tried gfx and coding too, but it was nothing for me unfortunately.


  • 4-Which composing programs have you been using? Which one in particular?

  • When I used the Amiga I generally used Soundtracker, Noisetracker and Octamed.


  • 5-With which module did you feel you had reached your goal?

  • Hard to pick, but Resonance III was my last made on Amiga and I'm a little bit satisfied
    with this one.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Hmm, must be Resonance II played live in Denmark for maybe 1000 people's. I've never been
    comfortable with this one.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Without music it will never work. Experience of a demo or game depends much on music.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I stopped composing in 1999, but I'm still playing keyboard with piano soundbanks. Piano is my
    favorite instrument, after church-organ. I'm planning to recompose some of my mods proffesionally
    in near future


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • They're all good formats, but mpeg's and all other compressed music-files sucks in hi-fi.



  • 10-Could you tell us some of your all times favourite tunes?

  • Michael Cretu- ENIGMA


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • That's a dream.. Maybe-baby


  • 12-What bands are you currently listenning to?

  • Gwen Stefani


  • 13-What does/did the amiga/c64 scene give you?

  • A nice memory of good old times.


  • 14-Are you still active in the scene these days?

  • Nope, but I'll be back! ;-)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • To you Crown, big thx for your interesting in Amiga-scene. Keep going!



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    please note: this interview is ©opyrighted in 2008 by crown of cryptoburners


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