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Handle: Esau
Real Name: David Enheden
Lived in: Sweden
Ex.Handles: Besau, 666 Devil, Johanna, Bjartex
Was a member of: Laxative Effects (LAX), Liquid Motion (LQM), Power Crew (PWC), Traktor (TRK)

Modules: 126  online
Interview: Read!
Pictures: 4  online


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Esau

    Group: Traktor

    Date of birth: 1982-11-16

  • 1-How did your interest for computers start? Which year was that?

  • Late eighties, my parents got an 8086 Amstrad PC with some games
    and a primitive paint-program, which was great fun then.

  • 2-What machines did you previously have? What did you do with them?

  • That old PC - Games, "graphics"
    Amiga 500 - Games at first, Basic-coding, pixeling, music
    Amiga 1200 - Amos-coding, graphics and music
    And of course the usual pile och rarely used junk.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I enjoy all three, but probably because that's what I considered myself
    best at (or least bad).

  • 4-Which composing programs have you been using? Which one in particular?

  • Protracker for all Amiga-mods, some octamed soundstudio for midi-projects
    and a tiny bit of Carillion for GBC.

  • 5-With which module did you feel you had reached your goal?

  • I'll let you know when i make it.

  • 6-Is there a tune you would like not to remember? For what reason?

  • I've made and released some mods which I think is total crap today
    but that doesn't bother me much, I hardly knew anything about music
    when I started tracking.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Demos are quite pointless without music, and syncing effects to
    music or vice versa is in my opinion the most exciting and important
    part in making demos. Routines that would otherwise bore you to death
    can be real killers when cleverly synced to some fine drums.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Still it's all about Protracker. I've made some excursions into making
    music only using hardware and sequencing with a computer, but it never
    really turns out the way I want it to.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Fine whatever. It's really not the same arena. Trackermusic in my opinion
    is about limitations and pushing the boundaries of how good 4 channels and
    31 samples can sound. I don't like the fact the most parties are giving
    up on the 4ch compos.

  • 10-Could you tell us some of your all times favourite tunes?

  • Uhhhh.. NES-Music, Jormas and demo-music in general are the greatest
    sources of inspiration i guess. A couple of högoddsare would be the music
    from Silicon's intro "Ride", Excellate by Probe and Betrayer's old

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I have, but not so much remastered, more like remade with synths, samplers
    and other machines. I didn't work at all, it lost all the "tracker-feeling"
    along the way. I've done some "jamsession-conversions" of mods which turned
    out quite well though, basically playing the mod live in the tracker and
    doing some overdubs with synths and playing around something fierce with
    external effect boxes.

  • 12-What bands are you currently listenning to?

  • Loads.. always have. A lot of contemporary and oldschool electro and other
    dance music. Everything samplebased within electronica/hiphop goes. Older
    symphonic and/or psychedelic rock, Pink Floyd, Klaatu, Hawkwind. Others
    like Killing Joke, Depeche mode and Swans are always favorites.

  • 13-What does/did the amiga/c64 scene give you?

  • The greatest time of my life. Still does.

  • 14-Are you still active in the scene these days?

  • Yep. My interest in the scene is almost the same as when I discovered it.
    Not as active though, to much else to do.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • hej hej

    please note: this interview is ©opyrighted in 2006 by crown of cryptoburners

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