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Flame 
Handle: Flame
Real Name: Richard James Heasman
Lived in: United Kingdom
Ex.Handles: n/a
Was a member of: Digital (DTL)

Modules: 12  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Flame

    Group: Digital

    Date of birth: 17/10/73


  • 1-How did your interest for computers start? Which year was that?

  • I got an Amstrad CPC464 for christmas, around '84 or '85 I suppose.


  • 2-What machines did you previously have? What did you do with them?

  • Just the Amstrad before the Amiga. They hung around in a box attracting dust
    for many years before I had a ruthless moment and got rid of them.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Well I came to music after coding and gfx actually. I started off coding in
    BASIC on the Amstrad, then LASER BASIC, then AMOS on the Amiga. I started
    doing graphics on the Amstrad too, and then later on DPaint on the Amiga.
    And finally I started creating music shortly after getting the Amiga. It was
    a nice surprise to discover Soundtracker and realise that anyone could make
    music.


  • 4-Which composing programs have you been using? Which one in particular?

  • To start with I briefly used some 8 channel tracker I can't remember the name
    of, but that didn't last long. Then I discovered Soundtracker which felt much
    better. Then onto Noisetracker, and finally Protracker.


  • 5-With which module did you feel you had reached your goal?

  • I didn't get anywhere near reaching any sort of goal - there were a couple of
    tunes I wrote near the end my time in the scene ("Cyberville" and "Wonderland
    Parade") which I felt showed some promise, but then I stopped being active in the
    scene and as far as I'm aware they were never included in any production.


  • 6-Is there a tune you would like not to remember? For what reason?

  • "Chameleon" has an awful section with some dischordant piano. It was only the
    second tune I ever wrote and I never intended it to accompany a demo but it went
    out on some Digital production and I was mortified !


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Well it's half the fun isn't it?I'm a professional games artist and it's always
    great when the sound gets added at the end of the project, everything suddenly
    feels alive.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I haven't written a thing since I left the Amiga scene. I've been meaning to
    start writing again ever since I stopped but life got in the way. I *will*
    soon start writing some music for some small games I'm currently making on my
    own.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Well I like that WAVs are much higher quality than the old 8 bit amiga samples.
    I just wish I could wave a magic wand and transform all my old amiga samples
    into high quality WAVs so I could use them these days.


  • 10-Could you tell us some of your all times favourite tunes?

  • Nebulous by Audiomonster
    Memorydust by Codex
    Just Spank It by Firefox/Tip
    Disaster is Obvious by Firefox/Tip
    Enigma by Firefox/Tip
    Scrambled Mind by Heatbeat

    ...anything by Bruno, Uncle Tom or Walkman


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Time is so precious that I'd rather write some new stuff to be honest.


  • 12-What bands are you currently listening to?

  • Daft Punk, High Llamas, Stereolab, Divine Comedy, Mosquitos.


  • 13-What does/did the amiga/c64 scene give you?

  • It's a good incentive to finish things when people are waiting for them...
    Also the healthy competitive spirit was great, everyone was trying to do better
    than the other guy and it was exciting to see things advancing so quickly.
    I'm still really good friends with Spook too.


  • 14-Are you still active in the scene these days?

  • No.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Well hello to Spook and all the old Digital fellas (Acid, Yaz, No.5) and Lynx
    I guess ! Haha, it sounds funny saying those names again... :)


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    please note: this interview is ©opyrighted in 2005 by crown of cryptoburners
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