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Geir Tjelta 

Interview


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            TLb.  ,dMP'          all rite, now you get the chance to read
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     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
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    Handle: Predator

    Group: Whiz Kids, The Suppliers, Moz(Ic)Art, Shape, Paradize, Funcom AS

    Date of birth: 21th of June 1974.


  • 1-How did your interest for computers start? Which year was that?

  • I think this was in 1983/1984. A friend of mine showed me a C64 with
    some games on a tape machine. I Still dig the Forbidden Forrest game!


  • 2-What machines did you previously have? What did you do with them?

  • I had Amiga 1200 a short period of time, but did squeeze out a bunch of tunes
    in the AHX/THX format. These days I still have my C64's and a PC.
    My profession was mainly music composing and programming.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I continued doing graphics and coding as well as composing. If I gave up coding,
    the SID Duzz It Editor would never be available today. Check out the site address
    mentioned above.


  • 4-Which composing programs have you been using? Which one in particular?

  • I used my player and editor on the C64 since 1989, check out SID Duzz It!!
    On the Amiga I used the AHX/THX editor from Abyss.


  • 5-With which module did you feel you had reached your goal?

  • In my situation around 1988-1989, we all hated that evertbody used a editor
    called Future Composer on the C64 (based on Maniacs of Noise's player).
    Altering the sounds were limited, so every sound in a tune sounded all the
    same.. Hence you did change it in machine code though. Since I had programming
    skills and new the SID chip well, there was only one thing to do: make my own
    music system. At that time I think that was my goal, which I reached.


  • 6-Is there a tune you would like not to remember? For what reason?

  • There are some, but I don't have any reasons. Some tunes were kind of a trial
    and error.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It's very important. Everything comes ten times more alive with sounds.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Today it's only for my own and my friends pleasure. I jumped out of the inhouse
    game musician proffession five years ago, as I got bored of working with game
    developers.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • It's very intuitive and practical. Everybody has the same system etc..


  • 10-Could you tell us some of your all times favourite tunes?

  • From Moz(Ic)art I love our Luminous song, that me and Trond programmed and
    composed in hexadecimal with a Fast Load Cartridge at a copy party in 1989.
    That's still good memories. From my own collection it must be Blue Mazda 323
    from the AHX/THX period on the Amiga, and converted in 1996 to the C64. Made
    this song after smashing my dads car, hence the title. The car got a £1000
    service, but this very day the car is on the junkyard.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes, I am working.


  • 12-What bands are you currently listenning to?

  • Vintage rock: Deep Purple, Black Sabbath, AC/DC, Iron Maiden, Kiss etc..

    Orchestra: Ennio Morricone, Hans Zimmer, John Williams, Danny Elfman, Gustav
    Holst etc..


  • 13-What does/did the amiga/c64 scene give you?

  • Alot of very good friends, many whom I still see today.


  • 14-Are you still active in the scene these days?

  • No, not active, but I'm here if anybody have any requests.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • To everybody who love SID music and the spirit of the C64. All my good old
    friends and last but not least, the spirit of Marius Skogheim who suddenly
    passed away. I miss you. Sincerely, Geir Tjelta.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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