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Holger Gehrmann 
Handle: Holger Gehrmann
Real Name: Holger Burkhard Dirk Gehrmann
Lived in: Germany R.I.P.
Ex.Handles: HGSS
Was a member of: n/a

Modules: n/a
Interview: Read!
Pictures: 1  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
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    Handle: HGSS

    Group: --

    Date of birth: 06.05.68


  • 1-How did your interest for computers start? Which year was that?

  • In 1979 I started to program basic programs on the PET2001 in department
    stores since I wasn't able to afford an own computer.


  • 2-What machines did you previously have? What did you do with them?

  • PET 2001, VC20, C-64, C-16, plus/4, Amstrad CPC 464, Atari ST, Amiga, several
    PCs.

    I wrote games on all of them and did the musics too.


  • 3-For what specific reason did you end up making music rather than gfx,coding?

  • There is a simple reason why I never did graphics: I am really bad at this. :-)

    I never stopped to do coding, and I still do (although not for games anymore, but
    for an airline).


  • 4-Which composing programs have you been using? Which one in particular?

  • In the past I used "Soundcontrol", a composing tool I wrote by myself. For some
    years Karsten Obarski (the one who invented the Soundtracker) worked for reLINE,
    so he also did some soundtracks with it.

    I never used any Tracker though.


  • 5-With which module did you feel you had reached your goal?

  • There is none since I never had a goal like making lots of money or get a lot
    of fans. My private goals have nothing to do with computers, and I think it's
    good that way - not becoming a freak. :-)

    In my opinion the best SID I did was together with Karsten Obarski, at that's
    the "fire extinguishing" action sequence in Oil Imperium. Karsten composed it
    on the Amiga (with his Soundtracker of course), and I think I did a good job
    converting it for C64 and Tandy(PC).


  • 6-Is there a tune you would like not to remember? For what reason?

  • Most of my early tunes weren't that great. But when I listen to them I look
    back at the time when I made them, and some of them were created even without
    an assembler program, but coding machine language in hex.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music always have been a part of my life. As a child I sung in a choir (mostly
    classic stuff), and now, starting to get grey hair, I still get excited when I
    hear good music. It's not the audio quality, but the composing that is
    interesting for me.

    Maybe some people might say that music was better in the past. I think that
    it's better now, but harder to find.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • No, I don't have the time for it anymore.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • That's a strange question since the data formats don't have anything to do
    with music pieces.

    I am glad that game soundtracks can be MP3s now, but I sometimes miss the old
    times where programmers composed, having to get everytthing out of a soundchip.
    It was just more "on the roots".

  • 10-Could you tell us some of your all times favourite tunes?

  • Sure.
    Apricot (Kenneth Jonsson of Shade)
    Church (Thomas Mogensen)
    Crooner (Thomas Morgensen)
    Square Out (Thomas Mogensen)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Not at all.


  • 12-What bands are you currently listenning to?

  • Since I tended to make music pieces based on classical Italo Disco patterns,
    it's still this kind of music I prefer.


  • 13-What does/did the amiga/c64 scene give you?

  • I've never been "in the scene", but years ago there were only a few people in
    Germany who did music, graphics and programming. I met Chris Huelsbeck when he
    worked for Rainbow Arts, we employed Karsten Obarski who was kind of a music
    "guru" programming the Soundtracker and who was able to create a whole
    soundtrack within days.


  • 14-Are you still active in the scene these days?

  • Not at all, although I love to listen to the old SIDs. Well... when you look
    at the user interface "DULOG" that has been used for some reLINE games you
    might recognize that the configuration for music files (MIDI) is kind of
    complex for a game, allowing to create play lists and to listen exactly to
    the music you want while you play.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I buy an "E". :-)


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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