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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/

    Handle: Hunz

    Group: Fm and Analogue

    Date of birth: 15/12/76

  • 1-How did your interest for computers start? Which year was that?

  • 1988 when my brother brought home an amiga 500

  • 2-What machines did you previously have? What did you do with them?

  • Mc-10, Vic20, C64, A500, A1200, A1000, A2000.
    Music, Gfx and code.

  • 3-For what specific reason did you end up making music rather than gfx,coding?

  • Guess it was the 1st programs that came into my hands, Protracker on the

  • 4-Which composing programs have you been using? Which one in particular?

  • Fast Tracker 2 and now Buzz (awesome!)

  • 5-With which module did you feel you had reached your goal?

  • Volume because I finally did something that no one's really pulled off,
    although the samples are sucky.

  • 6-Is there a tune you would like not to remember? For What reason?

  • Any old amiga tunes, They just plain sucked.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Well, Music adds to the experience of everything. Everything must work
    together Gfx, code and sound so that it's the ultimate experience. So if
    this is achieved then the music is of value .. when it's not then, time to
    sack the muscian.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yeah, I still compose. I'm in a band (not computer style) and Solo
    (ft2/buzz with midi and my voice) and I work freelance for games people.
    It's all professional now.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I'm not AMAZED like I use to be. I use to download music all the time and
    be blown away, it don't happen anymore. Only somtime do I get chills.

  • 10-Could you tell us some of your all times favourite tunes?

  • Mobys, 4-mat's, Jesters and Lizardking's would have to be my favs. I think
    Moby started styles that everyone though inpossible he's a genious.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yeah but I'm going to rework them in a studio when I finally release a solo

  • 12-What bands are you currently listenning to?

  • Deftones, Tori amos, Smashing pumpkins, Anything trent reznor, jeff buckley,
    tool, Korn, Rage, Seal, sneakerpimp and general techno.

  • 13-What does/did the amiga/c64 scene give you?

  • A chance to grow and experience the TRUE scene ;)

  • 14-Are you still active in the scene these days?

  • Yeah, I release about 1 a month.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hey, to everyone that I know (which is a lot so I'll just say that) .. oh,
    hi Hexz! ;)

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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