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Juzdie 
Handle: Juzdie
Real Name: Jussi Hannula
Lived in: Finland
Ex.Handles: Hasisjuna
Was a member of: Apyrectic, Coil

Modules: 22  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Juzdie (other handles: Hasisjuna)

    Group: Coil, Apyretic (those are ex-groups, currently I'm not in any group)

    Date of birth: 29.04.1983


  • 1-How did your interest for computers start? Which year was that?

  • My interest for computers probably started when I was something about
  • 5-6 years old (about 1988-1989). That was when my elder brother taught me
  • how to load games with C64 =)


  • 2-What machines did you previously have? What did you do with them?

  • Commodore 128D. Straight after that I jumped to PC. Like I said,
    I played with Commodore before having a PC, but fortunately that
    C128D still exists and later I have learned how to create music
    with that.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I don't know if there's any reason why I ended up with making music,
    but I think both of my big brothers had something to do with it.
    The eldest one (Antti a.k.a Flex / Contex) had made music with C64
    a couple of years ago, and he naturally started making music with
    trackers when he found out that there's an opportunity to do that.
    Also the elder one (Janne a.k.a Jangler) started making music with
    trackers when it was possible, so I guess it was time to me to
    start doing music.


  • 4-Which composing programs have you been using? Which one in particular?

  • I learned how to use trackers with FastTracker 1. When FT2 was released
    I changed to it, and I have been using it since that. All of my released
    modules are made with FT2. Nowadays I use Jeskola Buzz.


  • 5-With which module did you feel you had reached your goal?

  • I think the one which reached what I was driving back was the one of
    my latest modules called "Lumi". I tried to get some feel of the winter
    when the snow flakes are slowly landing on the ground, and I think
    I succeeded very well in that.


  • 6-Is there a tune you would like not to remember? For what reason?

  • No, there's no such module. I didn't even ever manage to use a
    wrong chord or wrong note in my songs, unlike several persons I
    know =).



  • 7-In your opinion, what's the value of a music in a demo, game?

  • Demo is nothing without music, neither is game. Even though there
    would be much more work in coding the demo, the music's role
    in it is 50/50. When it comes to games, the music's role depends
    on what kind of game we're talking about.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Nowadays I'm composing music just for fun.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Good.


  • 10-Could you tell us some of your all times favourite tunes?

  • From all mods, I would say that I liked a lot of Prototype's "D-Minor"
    which was made to Assembly '96 and if I remember right, it was third
    in the multichannel competition.
    From my mods, the favourite is absolutely "Lumi". And when it comes
    to "real" music, I won't say anything because the best tunes vary
    all the time.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I've made one, but just with putting some compressor etc. on the wave-file.
    It might be a good idea to recreate mods with real equipment.


  • 12-What bands are you currently listenning to?

  • There's no such band I could say I listen to, because there are so many
    artists who make good songs sometimes and sometimes not. I just pick
    good songs and the name of the artist is irrelevant.


  • 13-What does/did the amiga/c64 scene give you?

  • Some fame, and a starting-point which says not to touch to 3d-killing-
    games =).


  • 14-Are you still active in the scene these days?

  • Not much, just visiting some parties if there's an opportunity to, and
    maybe participating in competitions.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • greetings to these fellas:

    jangler, flex, matti t, jucdor, sape, frodo, dawnstar, ko, x-man, duet, m.o,
    zage, leach, sojagga, trigger, timmy b, tk, ascide5, shadow, late, antti m,
    mikko k, berry, alexei, jm, slicer, olli s, mike, juho s, sampo t, antti e,
    tuomas o, j9, spoiler, coolwave, freezer, tiia l, hanna k, heli q, theresa
    c, sandy y, emmi n, hanna-l h, rtp, humppamachines, coil, vista.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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