Welcome, Guest. Please login or register.
Did you miss your activation email?
Magnar 

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Lizard

    Group: The Black Lotus

    Date of birth: 24-10-74


  • 1-How did your interest for computers start? Which year was that?

  • Electronic devices always interested me in my childhood.
    I remember at the age of 7-8 years, I managed to talk my mother into
    buying a very small and simple game module. It had 4 buttons, and you could
    control a wood-man chopping trees on a small grey'n'black screen.
    In the mid 80s I got my first computer, a Vic20.


  • 2-What machines did you previously have? What did you do with them?

  • Vic20: Garbage dump somewhere. God bless it.
    After the Vic20, I got a Commodore 64 in 1986-87. I bought a Amiga500 in 1988,
    and a Amiga1200 in 1992.
    Today, both the old C64 and the A1200 are still working and running classic
    games for the kids at my home-office.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Actually, I programmed and made gfx on the C64. But when I got the Amiga 500, I
    couldn't stand the thought of learning assembly all over again on a new CPU. SEI,
    LDA#$00, STA$d01a,lda#$00, STA$0314.. blabla.. just made much more sence to me
    than the move #00,xxx and the big memory register of the Amiga. So I tried a
    couple of music-trackers and got stuck with the 4 channels and my noiseless 8
    bit samples. ;) During the periode of 1990-97 I probably made about 500 songs.


  • 4-Which composing programs have you been using? Which one in particular?

  • On the C64 I used Geir Tjeltas editor+player for Moz(ic)art. Also made some c64
    music on Rob Hubbards old player with Geirs RH editor and the old Chris
    Huelsbeck's SoundMonitor. I even made my own SID-player, which was pure
    M/C editable. ;)

    However, most of my songs are made on the Amiga in ProTracker. Before Protracker
    came, I used Soundtracker, Noisetracker and early versions of Impulsetracker.
    For midi-stuff, I used OctaMed and Music-X on the Amiga.

    On the PC I still use mainly Cakewalk to make midi stuff. I've also made some
    few songs in Futuretracker.


  • 5-With which module did you feel you had reached your goal?

  • On the C64, I made a tune called Funkydashtown or something like that which I
    think summarized my SID-scratching skills back in 1992.

    On the Amiga, I made a module for the TBL demo called "Darkside". This tune
    also is one of my last works on the Amiga, and I kinda feel it finalized my
    goal in a tracked song with 4 channels 8bit sample limitations. There was also
    a follow-up demo from TBL called "Panacea" where I think my last (goodbye)
    Amiga song was release.

    On the PC, I still havent reached my goals.. ;)


  • 6-Is there a tune you would like not to remember? For what reason?

  • My amiga module from 1990 called "Darkside of the moon" - I just hate it for
    some odd reason. Tho, it was considered by friends of mine to be one of my best
    songs at that time...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music itselfs enlighten the joy and the experience in what you watch.
    - Just imagine how boring a movie would be without the movie music... ;)


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I often sit by the piano when I have a spare moment and compose a song. But it
    usually ends there. Last year I became a father to my dearest little son,
    Amadeus. And being part of a family doesn't leave much room for sitting alone
    in my home office and compose music all night.

    However, I have a dream about releasing my own CD someday - and I still clutch
    to that dream... someday! ;)


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • The music file format doesn't really matter. Most songs are compressed into MP3
    after being finalized recorded, and before that it probably was a load of
    wavefiles in a midi-project. ;)

    But commercial (radio) music release in general are often the same over and over
    again. I find very little varity in what I listen to, so I mainly doesn't search
    for new music released by others.


  • 10-Could you tell us some of your all times favourite tunes?

  • Don't remember any module or sid-song in particular.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I don't have any plans of remaster my old songs as I find them far to
    experimental to anything else than trying to understand the way of composing
    technics like syncope and force.

    If anyone find a old module that they would like to have remaster with my new
    midi-gear, don't hestitate to write me an email and tell me which song..

    .. and maybe I'll be so inspired by the feedback that I'll do it. ;)


  • 12-What bands are you currently listenning to?

  • Hans Zimmer for the movie music he makes.
    Songs made by Sting like "Ten summer tales" and "Fields of Gold" are good
    examples of breaking traditional music styles like country, jazz, pop, rock
    into new inspiring mixtures on each track on the CD.
    Red hot chili peppers for the kinda guitar funk I love.
    Seigmen (norwegian band) or Nightwish for the love of musical metal/hard rock.
    Toto for bringing the best out of traditional rock.
    Neural Network (norwegian band) for the ambient mood songs on their first cd.
    Prodigy for the sub-industial-techno kinda beats I love.

    And many other of the commercial artists going over and over again on the radio.. ;)


  • 13-What does/did the amiga/c64 scene give you?

  • Atleast 10 years of fun in the scene, and the chance to meet new exciting people on
    huge LANs year after year. Also gave me the work I still have at my current
    employeer, WM-data.


  • 14-Are you still active in the scene these days?

  • Not really. Except answering interviews or contribute with a song now and then.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Geir Tjelta, Einar Ingebrigtsen, Glenn Jacobsen, Svein Vareberg, Jogeir Liljedahl,
    Olav Rasmus V. (shorty), Kim Jensen, [B0]clan counter-strike dudes,
    [BaF]prydwen Dark Age of Camelot (midgard) guild, all old Spaceballs, Lemon.,
    Andromeda, TBL members on the Amiga. And all old Megastyle Inc.
    Members on the C-64.


    ----------------------------------------------------------------------------
    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
    ----------------------------------------------------------------------------


who's online?


10 Guests, 0 Users (2 Spiders)
Brandwatch (2)

Processing Time: 0.0755 Secs