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Matt Furniss 
Handle: Matt Furniss
Real Name: Matthew Furniss
Lived in: United Kingdom
Ex.Handles: Chronos, M. Furniss, M.Furniss, Matt. F, Mofobaru
Was a member of: Ate Bit pc (AB), Magnetic Fields (MF), Teque

Modules: 202  online
Interview: Read!
Pictures: 6  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Current- Havoc, Commander Havoc, Monster Havoc, Mr. Havoc
    old- Chronos

    Group: ex- Magnetic Fields

    Date of birth: March 6th 1973


  • 1-How did your interest for computers start? Which year was that?

  • 1982 Sinclair ZX81 with 16k memory.


  • 2-What machines did you previously have? What did you do with them?

  • 1984 Sinclair 48k Spectrum.
    1987 Atari ST - Started writing MIDI music (using a hacked copy of Steinberg
    Pro 24 given to me from Ben Dalglish!).
    1989 CBM Amiga - Started writing .MOD music using SoundTracker. Joined UK
    based Amiga group Magnetic Fields, alias Chronos


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • The sound quality from the CBM Amiga was so good, who could resist writing
    some music for it?!
    I actually did do some of the graphics for Mad Professor Mariati for
    Krisalis.
    I do code now, ASM and C. Wrote a PC arcade game in 1997 called 'Super
    Jarvis XL', and various little sound tools.


  • 4-Which composing programs have you been using? Which one in particular?

  • Right now I'm using Studio Vision Pro for the Mac. Cakewalk Pro Audio and
    Sound Forge for PC.


  • 5-With which module did you feel you had reached your goal?

  • My personal favorite Amiga music is for Soccer Kid. Small size, tight and
    console sounding.


  • 6-Is there a tune you would like not to remember? For What reason?

  • Most of my CBM64 stuff, it was shit. Mostly due to Pete Harrap's useless
    sound driver.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I always look for audio that pushes the technology envelope.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Working freelance right now for the Studios around Hollywood.


  • 9-What do you think of today's pieces of music such as

  • mpeg,wave,midi,etc...?
    I think MIDI is dead. Multiple digital audio streams will be the next big
    thing for games. True CD quality -interactive- audio!


  • 10-Could you tell us some of your all times favorite tunes?

  • Ghouls and ghosts - Sega Genesis and CBM64
    Super Shinobi - Sega Genesis
    Spider Man vs X-Men - SNES
    Sly Spy - Amiga


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Yes, a compilation of Genesis music. CDROM containing 9-10 hours of MP3
    music.


  • 12-What bands are you currently listenning to?

  • Radiohead, Beatles, Corduroy, Beck.


  • 13-What does/did the amiga/c64 scene give you?

  • The important step up from scene musician to professional game musician.


  • 14-Are you still active in the scene these days?

  • No.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • My friend and old boss Shaun Hollingworth for all his hard work in writing
    great sound driver for the Sega and Nintendo consoles.


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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