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Mercure 
Handle: Mercure
Real Name: Jean-Marc Daumont
Lived in: France Norway
Ex.Handles: n/a
Was a member of: End of Century 1999 (EOC 1999 - EOC), Eremation (ERM), Sunshine Developments

Modules: 28  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Mercure

    Group: End of Century 1999

    Date of birth: 16/02/1968


  • 1-How did your interest for computers start? Which year was that?

  • In the beginning of the 80's when I got a very basic console with a couple of
    catridges (including the famous Pong) I played a lot on it and was more and
    more interested in consoles and computers.


  • 2-What machines did you previously have? What did you do with them?

  • I have to mention my first Consoles: Memorex (1981) and VCS Atari 2600 (1983).
    Then the fun continued with a Commodore 64 (1986) followed by the Amiga 500 (1988).

    When I got a c64, I began immediatly to learn to code on this machine. I also
    played quite a lot but I think I spent more time doing reasonnable activities
    with this machine! I made some games and a couple of them were published in
    the french computer-mag Hebdogiciel. A reader of this mag (Laurent 'Pets Band'
    PELLETIER) contacted me and we started some swappings together. Meanwhile I
    began to learn how to make music with Sound Monitor. We enjoyed very much the
    cracks-intros that the first groups released, and later the standalone demos.
    These intros and demos motivated us to make our own products. Laurent was a
    pixel-artist and knew a coder (Etienne 'Oreille' BRETON) who could put things
    in motion on the screen. Summer 1987: End Of Century 1999 was born! From this
    time on I composed several modules. Some of them were included in our c64 and
    Amiga-demos.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • All the great tunes from Hubbard, Galwin, Tel Jeroen, Hüelsbeck... made me want
    to learn to make music. Moreover we needed a musician in the group.


  • 4-Which composing programs have you been using? Which one in particular?

  • SoundMonitor on c64.
    SoundTracker, Future Composer and ProTracker on Amiga.


  • 5-With which module did you feel you had reached your goal?

  • The last ones, that I composed in 1992 and 1993. Most of these have certain
    common features I liked to use (string and bass instruments, breaks in the song,
    quite long intros...) I would like to mention 'Living Scroll 2' and 'Endless
    Trip' in particular. The first one should have been included in our demo of the
    same name. This demo should have been released at a copy-party hold in Tilburg
    (NL) in sommer 1992 but was never finished. I coded a PC-version of this demo
    some years later (which is available on my site). 'Endless Trip' (as well as
    'Way 352' and 'G-A-L-A-X-Y') was supposed to be used in a space-demo.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Probably my first modules!


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I can't imagine a demo or a game without music! It doesn't work.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • No, I'm not. Just coding.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • There is almost no limit to what you can achieve today.

    Actually, I think it was pretty funny to try to compose modules on 3 or 4
    tracks without using to much memory.


  • 10-Could you tell us some of your all times favourite tunes?

  • c64-tunes will probably stay my favorites. 15 years later, I still remember
    Some of the music composed by Rob Hubbard (his tunes for the games Thrust,
    Delta, Star Paws, Crazy Comets, KnuckleBusters for example)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • No.


  • 12-What bands are you currently listenning to?

  • Pop, Funk and Disco bands.


  • 13-What does/did the amiga/c64 scene give you?

  • Some friends, trips in Europe, lots of postal charges and some experiences
    with computers.


  • 14-Are you still active in the scene these days?

  • No. I left the scene in 1992.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greetings to all the ex-members of the group.


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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