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Handle: Mermaid
Real Name: Vanja Utne
Lived in: Norway
Ex.Handles: n/a
Was a member of: Creators (CTR), Crest c64 (C), Genesis Project (G*P - GP - G-P), Resistance (RSE - RSZ), Scoopex (SCX)

Modules: 119  online
Interview: Read!
Pictures: n/a


          `n.          .rP'
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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Mermaid

    Group: Scoopex

    Date of birth: 21st of April 1976

  • 1-How did your interest for computers start? Which year was that?

  • Hmm...In the early eighties - many of my friends & relatives had C64s
    so in 1986 when I had saved up enough money I bought one myself.

  • 2-What machines did you previously have? What did you do with them?

  • Commodore 64, Commodore 128, Commodore 128d, Amiga 500, Amiga 600,
    Amiga CD32+SX-1, Amiga 1200, SonyHitBit MSX, Vic 20...should I go on?
    I use the C64/128 and Amiga for music, graphics, programming, games & demos.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I ended up making music because the musician in my C64 group left and we
    couldn't find a new one :-)
    As you see from question 2 I also do gfx and code.

  • 4-Which composing programs have you been using? Which one in particular?

  • Mainly various incarnations of Sound/Noise/Pro-Tracker, but recently
    also the excellent AHX and some other old & obscure programs
    (don't remember the names of those, sorry).

  • 5-With which module did you feel you had reached your goal?

  • I don't think I've reached it yet, to tell you the truth. I'm really
    happy with the music from the c64 demo Aquarium, but that doesn't
    count, does it?

  • 6-Is there a tune you would like not to remember? For What reason?

  • Umm...yeah, there's lots of those. "mod.it_suxx" and
    "mod.strykejernets_hevn" spring to mind. Basically, they're crap.

  • 7-In your opinion, what's the value of a music in a demo, game?

  • In a demo it is everything - a game can be fun to play even without any
    music so you can turn down the volume if the music sucks - watching a
    demo without music - or with the WRONG music though...it is simply not
    the same. This doesn't mean that music can't improve a game and give it
    a better atmosphere though, just look at The Last Ninja 1 and 2 on the
    C64 and imagine those without the music.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Leisure, absolutely. I doubt that anyone would pay for my music. Though
    I might do the music for an Amiga shoot'em up I'm doing with a friend...
    if it's good enough we might try to sell it.

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Mpeg my butt. If you want to fill up your hard drive with mp3 files then
    go ahead - me, I prefer ahx, sid & mod music, more music, less space :-)
    Oh, and besides, REAL musicians don't need more than 3 channels in
    mono ;-) 6581 4-ever 8-)

  • 10-Could you tell us some of your all times favourite tunes?

  • In no order:
    Phantoms of the asteroids cover by 4-Mat (mod)
    Mental Hangover by Uncle Tom (mod)
    Complications by Tomas Danko (mod)
    Klisje paa klisje by Walkman (mod)
    Shagma by Jogeir Liljedahl (mod)
    Wizball by Martin Galway (sid)
    Sanxion by Rob Hubbard (sid)
    The Last Ninja II by Matt Gray (sid)
    Cybernoid II by Jeroen Tel (sid)
    Flimbo's Quest by Johannes Bjerregaard & Reyn Ouwehand (sid)

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I don't think so, no...

  • 12-What bands are you currently listenning to?

  • The Cure, Madonna, Nina Hagen, No Doubt, Madness, Bob Marley...

  • 13-What does/did the amiga/c64 scene give you?

  • It provides me with lots of nice & interesting people who share my
    interests, it gives me an opportunity to have my work seen by a worldwide
    audience and to express myself as an artist. I love the fact that the
    whole thing is non-commercial & slightly underground.

  • 14-Are you still active in the scene these days?

  • Yes, on the following systems: Amiga, C64, NES and MSX. Although my work
    has been/is used in PC productions I don't really feel like getting
    involved in the pc demo scene.

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Ok...Greetings fly out to all the other Scoopex members, to my friends
    in #amigano and #amigascne and #c-64. If I start listing individuals I'll
    just forget someone...
    If you want to hear my music (why? why?) or see my graphics
    (slightly better) drop by my site, it's updated frequently (well sort of).

    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners

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