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Beat 
Handle: Beat
Real Name: Seth Peelle
Lived in: USA
Ex.Handles: Beatfox
Was a member of: Braindeath, Full Circle, Osmosys

Modules: 11  online
Interview: Read!
Pictures: 3  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: BeaT (or Beatfox)

    Group: none currently

    Date of birth: Dec. 5, 1979


  • 1-How did your interest for computers start? Which year was that?

  • I've had an interest in computers for as long as I remember. Even before I
    was in kindergarten, I enjoyed playing games and making very simple BASIC
    programs on my family's Commodore 64. I guess that must have been around
    '84 or '85.


  • 2-What machines did you previously have? What did you do with them?

  • The first computer my family had was a Commodore 64, as I mentioned before.
    I mostly did some light programming on it. In the late '80s or early '90s,
    my grandfather gave us his 8088 PC with a CGA display and no hard drive. I
    taught myself GW-BASIC during this time, and made a ton of small graphics
    and sound programs. In addition, I began working with graphics and learning
    to use the mouse in a paint program. In the years that followed, we had a
    286 (with a hard drive this time) and then a 486 (with Windows), which I
    used to hone my graphics, music, and programming skills in a variety of
    ways. It wasn't until '99 that I got my own computer, a Celeron 366 MHz.
    Currently I'm running an Athlon 1.4 GHz with Windows XP.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Actually, I do all three. I'm mostly known for my music because that's the
    bulk of what I've released to the public. I've dabbled in graphics mainly
    for fun, and most of my programming has been for school. But I do see music
    as the best way of expressing myself artistically. Visual art comes in
    second, since I haven't become as experienced in that area as I have with
    music.


  • 4-Which composing programs have you been using? Which one in particular?

  • Recently I've been using both Impulse Tracker and ModPlug Tracker, and have
    occasionally looked into Buzz Tracker. I've used an old version of Cakewalk
    for MIDI at various times in the past, though I haven't done much with MIDI
    lately.


  • 5-With which module did you feel you had reached your goal?

  • I certainly don't believe I've "reached my goal" as a composer, and I don't
    belive I ever will. I see it as an ongoing process of development and
    change. There's always something more that I can do.


  • 6-Is there a tune you would like not to remember? For what reason?

  • I've had some degree of dislikes about all my songs, some more than others.
    But I believe that each one has been a learning experience, regardless of
    how successful or unsuccessful it has been. There's no tunes that I could
    honestly say I wish I'd never done.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think the music is an extremely important factor in a demo or game. While
    the other attributes need to have a lot of thought put into them as well,
    it's mainly the music -- working together with the other parts as a whole --
    that contributes to the atmosphere and feeling of the work.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I'm currently not composing as much as I have in the past. Work and school
    seem to drain a lot of energy from me, and I haven't felt as motivated as I
    used to be. It remains to be seen whether I'll ever compose professionally.
    I have no intention of becoming a full-time composer, but there's always the
    possibility of "side projects".


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • MIDI was one of the first formats I began writing songs in, before i fell in
    love with tracking. It certainly has its place in the world of computer
    music. Straight audio formats such as MP3, OGG, etc. are very important in
    that they allow musicians to spread their work to others, regardless of what
    software they used to create it, and know that it will sound exactly as
    intended on the receiving end. Although I have an attachment to certain
    music formats (tracked formats in particular), it's not so much the format
    as the music itself that really matters to me. The format is merely a tool
    that's used to convey the artwork of the composer.


  • 10-Could you tell us some of your all times favourite tunes?

  • "Starshine" by Purple Motion was a favorite of mine for a long time, and was
    the primary inspiration for my song "Celestial Fantasia". I've enjoyed many
    of Elwood's tunes, such as "Deadlock" and "Into the Shadow". Wave, Necros,
    and Virt have also made a number of tunes which I find memorable. It's hard
    for me to pick out a select few that I would call my "all-time favorites",
    however.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I have no immediate plans for it, but it's always a possibility.


  • 12-What bands are you currently listenning to?

  • I'm not listening to any bands in particular. I used to listen to smooth
    jazz frequently in the past, but I don't much anymore. Most of what I
    listen to nowadays is tracked music.


  • 13-What does/did the amiga/c64 scene give you?

  • To tell you the truth, I never learned much about the Amiga/C64 scene. The
    PC scene was the first I ever found out about, and the one I became the most
    familiar with.


  • 14-Are you still active in the scene these days?

  • I was never all that active in the scene to begin with. I had various
    stints with a few sceners and groups in the past, but for the most part I've
    been a "lone wolf".


  • 15-Anyone to greet? Anything left to say? Feel free...

  • I'd like to thank my good friend Aaron Matthews, who got me started with
    tracking in the first place. Greets to Novus, who was such a supporting
    figure during my involvement with the short-lived group Full Circle. And
    heyas to Virt, who I hope is progressing along well on his career as a
    professional composer. Hmm... guess that's about it.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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