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Red Ribbon 
Handle: Red Ribbon
Real Name: Guillaume Romero
Lived in: France
Ex.Handles: Redribbon, Wolfgang
Was a member of: Analogik (ALG - ANA), Comfortably Numbs st, Kreator st, Mandarine, Przyjaciele Stefana B (PSB), Squaredream, Zoo

Modules: 47  online
Interview: Read!
Pictures: 1  online


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            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
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    Handle: Red Ribbon

    Group: Mandarine, Zoo

    Date of birth: 1974/08/28

  • 1-How did your interest for computers start? Which year was that?

  • In the middle of the 80's, I saw kids playing Super Mario Bros in a
    supermarket and asked my mother to buy me a NES ! I only got a Thomson
    TO8d "for educational use"..

  • 2-What machines did you previously have? What did you do with them?

  • So first was the TO8d but I only played "Arkanoid" and "Sorcery", and wrote
    some lines in BASIC. I hated my neighbour and his Amstrad CPC ! So, one year
    later, i got an Atari 1040 STf for Christmas, as a revenge to my neighbour.
    I played "Dungeon Master" mostly and learnt GFA Basic. But I hated my cousin
    and his Amiga 500 ! So, I bought a classic Amiga 1200 with 420 Mbytes HD in
    1992, as a revenge... And finally, I'm using my actual PC for browsing,
    chatting, composing music, painting, gaming (of course). By the way, I don't
    hate my neighbour and my cousin anymore :)

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • My first interest were gfx. I'm still drawing and painting with my Wacom.
    I learnt piano for 2 years at 11, but I discovered computer music with a
    friend at 15. I was playing some music i had invented with my Yamaha
    keyboards and he told me about a program called "Quartet". This was probably
    the first computer-music thing I've ever seen, but it wasn't really a tracker
    program : there wasn't any pattern, any effect, just notes, keys, mesures
    like in a real partition and some loop limits. I hardly composed a music for
    my friend's crackgroup and they loved it !

    I entered the demoscene in 1992, as a musician, and when I watch some crap
    in graphics competition entries...

  • 4-Which composing programs have you been using? Which one in particular?

  • I started with the PLAY command on my Thomson :)
    Then, I tried Quartet on Atari for 2 songs : very clean sound but the
    playroutine was using all cpu time! Then came Equinox tracker, and
    Protracker ST which had more effects. Finally, I used Protracker 2.3d on
    Amiga for a lot of years (i just hate the 3.xx versions) and Fasttracker
    2 on PC i'm still using now.

  • 5-With which module did you feel you had reached your goal?

  • As I'm never satisfied by a music, it takes me loooong hours to compose. In
  • 4-channel module, I should choose the last mod I've done. This module was
  • started in 1998 with ripped samples and was called "80's Hero". I finished
    and released it only in 2001, and because I kept the old samples, I called
    it "Ripper's revenge" ! :) For multichannel modules, I don't think I've
    reached my goal : I'm working on something called "The Pure Chase" that
    won't be released before a long time ! :)

  • 6-Is there a tune you would like not to remember? For what reason?

  • I really hate my jungle tunes like "Life on Mars" or the two "Mama Jungle".

  • 7-In your opinion, what's the value of a music in a demo, game?

  • I respect all demo musicians, so i don't like when you hear some commercial
    stuff in a demo... And of course, a demo without music is nothing but a
    boring benchmark : yeap, i know musician has less work in a group, but
    (s)he's essential ! (super classique comme opinion hein)

    There are a few games I like, and I remember a game most of the time because
    of its music (Goldrunner or Wings of Death on the Atari, Xenon 2 or Stardust
    on the Amiga, Unreal on PC...).

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Just for fun. Anyway, I'm not composing a lot at the time..

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Mp3 is the best format for demo music : Xm, It or Mod are "work in progress"
    formats. I think also that Midi music is made for -real- musicians, i mean
    people who are playing -real- instruments. I'm not a classic musician, so
    I really can't understand anything in midi music..

  • 10-Could you tell us some of your all times favourite tunes?

  • There are plenty of, but here are some i remember at the moment :
    Oro Incenso (Jogeir), Onward (Jugi) or Prehistoric Tale (Mad Max) for melody.
    BST (Bruno), Living insanity (Moby) or anything from Dizzy for technique.
    Fables about Cars (Dreamer), Groovin Malon (Traven) for fun.
    Cyberride (Jester) for... i don't know why ! :)

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I've already done it, only for my haircutter (true!) :)

  • 12-What bands are you currently listenning to?

  • Jamiroquai, Incognito, Daft Punk..

  • 13-What does/did the amiga/c64 scene give you?

  • Friends ! and some goodies too :)

  • 14-Are you still active in the scene these days?

  • Yep, but not very active. I'm getting old ;)

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Not a funny thing, but I see demoparties disappearing year after year, real
    sceners getting older, good demos being so rare. Don't try to do what you
    see in games cinematics...

    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners

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