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Saul Cross 
Handle: Saul Cross
Real Name: Saul Adam Marcus Cross
Lived in: United Kingdom
Ex.Handles: SC12, Saulc12
Was a member of: Simple-Media, X-Rayz c64

Modules: 56  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Saul Cross

    Group: Simple-Media

    Date of birth: january 6th 1969


  • 1-How did your interest for computers start? Which year was that?

  • We got a commodore pet when I was very small and I loved to play space invaders on it - that was about 1978


  • 2-What machines did you previously have? What did you do with them?

  • Commodore Vic20, C64, Amiga 500 and Amiga 1200


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I did graphics as well and produced graphics for a few games and demos although not much got released, but I always loved music so I did a few tunes for demos and some game soundtracks, I can't remember what made it out into the world, killing machine did, I also did sountracks for Knights of Legend and an unreleased Nightbreed spin-off game, plus a conversion of Double Dragon, other tunes were sent on disk to PD librbaries but I am not sure what survived - I have some on my site, anyway, I loved the ease of composing on things like rock monitor and protracker so that got me hooked


  • 4-Which composing programs have you been using? Which one in particular?

  • I now use cubase, orion platinum and occasionally buzz tracker (buzz tracker is cool as f**k)


  • 5-With which module did you feel you had reached your goal?

  • Knights of Legend was my favourite but I lost it and a set of modules called highly improbable 1,2 and 3 lost as well - if anybody has copies of any of them out in the world please send them hihi


  • 6-Is there a tune you would like not to remember? For what reason?

  • Yeah, the title tune from killing machine, it's just too damn fussy


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music can convey feeling that can't be expressed any other way, it can give pace and tempo and it can just be the icing on the cake


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Don't really get enough time to write much but I work on vst instruments and I still write music for leasure when i can.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think the technology has come on a long way, but I think some of the challenge has been lost, like trying to make four voices sound like a 40


  • 10-Could you tell us some of your all times favourite tunes?

  • Tim follin's Ghouls'n'Ghosts soundtrack (amiga and c64), Turrican 2, Master of Magic and the soundtrack to the produkkt (farbrauch)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • not at present - no demand


  • 12-What bands are you currently listenning to?

  • all sorts of stuff but top of the list are Pet Shop Boys, the Divine Comedy, Frou Frou, Kaiser Chiefs and Coldplay and always the Art of Noise


  • 13-What does/did the amiga/c64 scene give you?

  • a way to make music that was accessible


  • 14-Are you still active in the scene these days?

  • only as an observer and with a couple of remixes on RKO (c64 remix site)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Well Greetings to everybody really and keep up the good work




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    please note: this interview is ©opyrighted in 2006 by crown of cryptoburners
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