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Skaven 
Handle: Skaven
Real Name: Peter Hajba
Lived in: Finland
Ex.Handles: n/a
Was a member of: Future Crew (FC)

Modules: 99  online
Interview: Read!
Pictures: 11  online

Interview


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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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    Handle: Skaven

    Group: Future Crew

    Date of birth: 15th december, 1974


  • 1-How did your interest for computers start? Which year was that?

  • 1984, I think, when I got my first Spectrum ZX48. Was always fond of
    console games, and Atari and Colecovision were hot stuff back then.


  • 2-What machines did you previously have? What did you do with them?

  • Spectrum ZX48 - gaming and some BASIC programming
    Commodore 64 - just gaming :)
    PC 386/25 - Gaming and "useful stuff" (art, writing).
    Scream Tracker I came out at around this time.

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • In fact I started with music, but ended up with doing GFX here @
    Remedy. Why? Because graphics artists get paid better (in most cases),
    and a lot of them are always needed, while most game houses only need
    one musician. It feels like there always are too many musicians.


  • 4-Which composing programs have you been using? Which one in particular?

  • Scream Tracker, Scream Tracker III, Impulse Tracker. The latter one
    in particular lately.


  • 5-With which module did you feel you had reached your goal?

  • 'Catch That Goblin!!' won a contest and many people consider it
    a masterpiece.


  • 6-Is there a tune you would like not to remember? For What reason?

  • I haven't released any of those. However, my HDD is full of half-
    finished tunes that suck. They just have some cool ideas in them I
    might want to use in the future...


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It feels like music should rather be well chosen than well made.
    If the tune, its atmosphere and everything, fit the demo or game
    very well, then it doesn't matter that much how well it is done.
    In an opposite case, I've seen games / demos with technically
    excellent, well made music, which still felt boring because it
    didn't fit the whole.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Only as a hobby. But I've managed to get a song into a couple of
    commercial uses. The first one is my 'The Occasion', which is on the
    Opportunity CD ( www.scoperecords.com ). The other one is a song I
    sold to Epic Games for use in Unreal Tournament.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I have to admit that as I've done less trackin lately, I've also
    followed the scene much less. I could say "too much techno", but maybe
    that's just because I haven't checked out the situation l8ly.


  • 10-Could you tell us some of your all times favourite tunes?

  • Starshine (Purple Motion), Mechanism 8 (Necros), Shadow of the Mind
    (Necros), Out Of Silence (Jogeir Liljedahl), in no order in particular.
    Plus I've left out an oodle of absolutely great tunes I just don't
    remember right now. And there is often a difference between technically
    great tunes, and tunes that aren't that great technically but which I
    still enjoy.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Maybe sometime....


  • 12-What bands are you currently listenning to?

  • Tangerine Dream, Vangelis, Tim Story, Erik Wollo, Philip Glass.
    Recently introduced to industrial. Titles like Cobalt 60, KMFDM,
    Front Line Assembly and Think About Mutation decorate my CD shelf.


  • 13-What does/did the amiga/c64 scene give you?

  • I wasn't a scene.dude before it fired off on the PC, when I joined
    Future Crew.


  • 14-Are you still active in the scene these days?

  • Not really. Too much work to do.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Use your imagination. :)


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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