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Static 
Handle: Static
Real Name: Anders Bukh
Lived in: Denmark
Ex.Handles: n/a
Was a member of: Paradox (PDX), Rebels (RBS - RBL), The Chaos Cooperation (TCC), The Silents (TSL)

Modules: 56  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      ¬∑ i  n  t  e  r  v  i  e  w  ¬∑      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
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    Handle: Static

    Group: Rebels/Silents

    Date of birth: why do you wanna know?


  • 1-How did your interest for computers start? Which year was that?

  • I Think, I was about 12, thats about 17 years ago, When i got my first
    computer. It was a 64 (ofcourse) My father gave it to me because he wanted
    me to be a clever programmer (I think) but my interest, was mostly
    music, and graphix, and, ofcourse play tons off cool games :-)
    (at that time it was heaven for a 12 year old boy!)


  • 2-What machines did you previously have? What did you do with them?

  • 1: C64 (music, Gfx, games) Sold! (i regret today:(
    2: Amiga 500 (music, Gfx)
    3: another Amiga (still 500) (music, Gfx)
    4: and then again an Amiga 500 (music, Gfx)
    5: Pc pentium 133 (music, mostly)
    6: Pc K6 300 (music, internet, etc. you name it)

    and thats were I am today, running nice and quit with stedy 300 mzh :-)



  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I guess that was the thing that interested me most.


  • 4-Which composing programs have you been using? Which one in particular?

  • Soundtracker in all shapes, and now mostly Q-base, logicaudio, Soundforge,
    acidforge, and lots of funny small prgs. like stomper, fruityloops etc.


  • 5-With which module did you feel you had reached your goal?

  • im afraid that I haven't reach my goal yet so its hard to say.


  • 6-Is there a tune you would like not to remember? For What reason?

  • "Hardcore", because, there wasen't much techno on the amiga scene at
    that time, and i think it was a new kind of sound (at that time) that
    wasen't very know, even in the normal music scene. And because I won
    2'nd place at "The Party" in, I think it was in 1994. So i was
    very proud :-)


  • 7-In your opinion, what's the value of a music in a demo, game?

  • I think in means alot, but I won't say how many procent (I don't wanna
    upset all the coders or gfxians :-) But the music in demo is one thing,
    music in a game another. In my opinion a good demo is more like a music
    video, that means that the mood,rythem,gfx,cooding,music should work
    together and meet in a higherlevel than if the music,gfx,coding, was
    standing alone, so you get a complet experince when you wacth it. sometime
    you see demos were the Gfx,coding,music are working against each other,
    because that the people that made it didn't talk together. and thats a shame.

    I think a game is more like a movie (now a days) that means that the music
    should support the game more than in a demo (you're more set when you make
    music to a game than in a demo) or you could say listen more to the game
    than in a demo.

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes, actually. I made some tunes on a litle more complex gear, than the
    64 and Amiga (midi with lots of nice old analogsynth) and I got a record
    contract with a small company in copenhagen, under the name "AV8" or
    "Aviate" but the contract crashed because they were to fucked up
    (parten my french). But it a long story. So I have some unrealesed
    stuff know but, its almost 5 years old, so its kind of to old to release
    now (I think) But im working on some new stuff know, (been to buzy
    editing: comercials,music videos, television, and movies, thats what
    im earning my living on now. But hopefully I get a record out some day.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • I think that the music scene now are very interesting because people a
    much more open to experiments and weird sounds than just for 5-7 years
    ago. (And i love that:-) About the technology, like mp3 is fantastic.
    Some people are afraid that it will destroy the music industry, because
    of illegal copying but I dont think so, I think it will open up for alot
    of talented people that has another wiev on music than the normal
    "michael Jackson buisnessman" style. And thats good, i think. And I must
    admit that I dont care if mikael J. or George mikael, earns 10.000 mill.
    pounds in 1 year instead of 100.000. i dont feel sorry for them. because
    If people like to make music its not about money, (offcourse you should
    be able to earn your living thrue it) but I think that people that like
    making music will still do even though they dont earn millions.


  • 10-Could you tell us some of your all times favourite tunes?

  • If you mean Amiga, and c64 its along time ago, but I'll try to remember.
    but I cant remember the name of the tunes sorry. But walkmann was great,
    Rob Hubbard, Fred, Heatbeat, Chris Huelsbeck, jeper Kyd, (even though
    will always competet:-), and lots, lots off people that I cant remember
    right now.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Hmmm... actually I though about that. but its sometimes very hard to go back
    to some old stuff if you feel like your in another place in style right now.
    but yes i thought about it, because I have lots of unfinish funny stuff
    especialy on the amiga. and I could be fun making a Cd with rough 8 bit
    sounds, mixed with new keyboads and beats. hmmm.....Yeah maybe....


  • 12-What bands are you currently listenning to?

  • puhhh.... Its along list, lots off diferent styles. But,
    Moby, Fat boy S., The Orb, William Orbit, Kruder Dorfmeister, Air,
    Chemi boys, Sneaker pimps, Hooverphonic, Beastie boys, Propellerheads,
    Antiloop, Morcheba, Garbage, The Doors, Faithless, Future sound of london,
    Leftfeild, Everything but the girl, Dj sneak, Orbital...


  • 13-What does/did the amiga/c64 scene give you?

  • In away It started my carrer as an editor, because, it has the same
    elements of timing, creative thinking, style, and teamwork, and because
    I met mikael Balle thrugh working with demos, and he kind of got me started
    working with musicvideos, tv, etc.


  • 14-Are you still active in the scene these days?

  • Not on the demo scene, no, to buzy, but maybe some day i'll make a
    tune for a demo for fun :-)


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Mikael Balle, Xod, David "The Spy" GuldBrandsen, And all the boys At
    IO interactive, Former (Zyrinx) ((Crionics)), Mads, Moses team, Pacman,
    Vandal, Zike, Bozo, Conqueror, Havok, Walkman, The orb, Fat boy S.,
    Jesper Kyd, Paleface, and last but not laest: William Orbit,

    And remember "Techno rules" qote from "The party 1994"

    ;-) have fun


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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