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Subi 
Handle: Subi
Real Name: Sam Brown
Lived in: United Kingdom
Ex.Handles: Subculture, Suby
Was a member of: Axis (AX - AXS - A), Desire (DSR), End of Century 1999 (EOC 1999 - EOC), Mono211 (M211), Monotonik (MONO - No' Mo' - MT - MTK), Substance (STC), The Lunatics (LNCS - LNS - Lunatics)

Modules: 152  online
Interview: Read!
Pictures: 2  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Subi (known as Subculture until about 1992)

    Group: mono/mono211/monotonik (take your pick, I'm never sure which one
    h0l uses these days! ;) I've also been in Axis, Desire, Lunatics
    and EOC1999.

    Date of birth: 13/03/73


  • 1-How did your interest for computers start? Which year was that?

  • Sometime in primary school, about 1982. We got hold of a BBC Micro and
    I got fascinated by it.


  • 2-What machines did you previously have? What did you do with them?

  • In 1983 I persuaded my parents to buy me a Spectrum 48K, which set me up
    for quite a few years. I got into BASIC progamming and, inspired by the
    way the music for Manic Miner was done I wrote my own little seqencer
    using arpeggios. Later, after I got my first MIDI synth I also got a
    Cheetah MIDI interface.

    When I was in the sixth form, I met a guy called Fender from THR. He
    showed me what the Amiga was capable of when he took me through his demo
    collection. This was about the time of the first ECS Amigas and Scoopex's
    "Mental Hangover". With the money from my Saturday job I bought an Amiga
    and a sampler, Fender gave me SoundTracker and I started composing. I
    did some art in DPaint too, but it was mostly music.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Music was what I was into before I even knew computers existed. I used to
    write tunes by playing and taping one track, and playing it back whilst
    playing another track and recording both. About ten tracks per tune, so the
    first track I recorded would be a little faint as it had been re-recorded
    ten times!

    It was what I considered myself best at, and something I've always liked
    doing. I was determined to get on the scene, and music was (at the time)
    the best way.

    I did do GFX and coding, but before scanners became affordable I was terrible
    at drawing with a mouse, although I could do fonts and logos okay. Coding
    was mostly done in C on the PCs at school, writing text-only adventure
    games. ;) I'll admit that assembler scared me back then, and I just never
    felt I was good enough to code demos.


  • 4-Which composing programs have you been using? Which one in particular?

  • The classics! ;) SoundTracker 2.4 to start with, then 2.5. A bit later
    NoiseTracker 1.2, then 2.0 (M&K ruled!). ProTracker 1.2 was the one I
    stayed longest with, but I had to upgrade to 2.3B when the AGA Amigas
    came out. That was the staple program until recently when I got hold of
    my own PC and FastTracker. I can't get on with ImpulseTracker and OctaMed
    at ALL, the interfaces are just too different.


  • 5-With which module did you feel you had reached your goal?

  • I think the original version of "Serendipity City" was the first tune that
    I was really happy with, and I was happier still with the remake I did a
    few years later, which was one of the few tunes of mine that was actually
    used in an intro! "Flight" and "Float" were good moments for me too.
    They're when I really felt I was writing MY music, rather than being just
    like every other demo musician. I never thought I could get noticed by
    trying to be better than people like 4Mat (because I WASN'T as good as
    4Mat ;) so instead I tried to get noticed by being different.
    Static/Rebels was my main inspiration, along with Romeo Knight/RSI because
    he had such good samples!


  • 6-Is there a tune you would like not to remember? For What reason?

  • Oh hell yes! None that were ever released fortunately, although I intend
    making them available for download along with everything else because
    I believe that I should give people the WHOLE picture! I'm not ashamed
    of any of my really early tunes, the ones made with just the samples on
    the ST-XX disks, because it's the samples that make me cringe, not the
    tunes.

    But I really went through a bad period around 1992/93. I couldn't finish
    tunes, so I forced myself to finish them instead of throwing them away
    like I should've done. "Son of Serendipity", "Vagueodrome" and "A Night
    in Bed With Cathy Dennis" are ALL utterly worthless, derivative crap.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • It holds the whole thing together. In the scene's early days, maybe it
    wasn't so important because demos were rarely designed and the music was
    there just because it was expected to be there. But later the music was
    essential for creating the mood for a demo. Plus, of course, there are
    many examples where the music is the whole point of the demo. The first
    really successful marriage of music and demo IMHO was "Mental Hangover",
    that tune was exactly what was needed, a sort of "dark overlord" aura.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Yes, for pleasure. Although I write music for MP3ing these days, so the
    .XMs are often around the 20MB mark! For some inexplicable reason h0l
    still likes my stuff and releases it on mono. LoudFactory, a net radio
    station, seem to like me as well...


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • MIDI is a pain in the neck, simply because you can't guarantee hearing
    the same thing on two different computers. WAV takes up too much space.
    MP3 is good, although I often find myself fiddling with an XM I THOUGHT
    I'd finished to try and get rid of some of the "screeching" you get from
    encoding it... :P Still, MP3 is generally a good thing, and the format
    I do most of my stuff on now.


  • 10-Could you tell us some of your all times favourite tunes?

  • A few that stick in my mind are: "1989 - A Number" by Romeo Knight
    (from the RSI "Follow Me" demo), the theme to "Mental Hangover" by Uncle
    Tom, the theme to "3D Demo II" (Anarchy) by Mad Freak, the themes to
    "Voyage" (Razor 1911) and "Enigma" (Phenomena) by Firefox&Tip&Mantronix,
    the music from the Crystal-Slients-Anarchy party report intro by Static,
    the first tune Heatbeat ever had in a demo... agh, that's all I can
    remember offhand! ;) But if I can't recall them straight away they're
    probably not my favourites... ;)


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Maybe. ;) I've been remastering some of my MODs for MP3ing, but how to
    you remaster 8-bit samples? :P It's a possibility, but I need money...


  • 12-What bands are you currently listenning to?

  • [checks pile next to CD drive] "Xtrmntr" - Primal Scream, "High on Your Own
    Supply" - Apollo 440, "Significant Other" - Limp Bizket, "Hardknox" -
    Hardknox, "Pieces in a Modern Style" - William Orbit, the "Macoss Plus"
    soundtrack, the "Slayers" movie soundtrack, the soundtrack to the game
    "Rollcage 2" from various Moving Shadow artists, and a CD called "The
    Best in Trance" I got off the front of the May issue of M8 Magazine,


  • 13-What does/did the amiga/c64 scene give you?

  • Many friends for life, a few enemies for life, and confidence. Sadly it
    did not give me fame. ;)


  • 14-Are you still active in the scene these days?

  • Errr... theoretically I'm still a member of Desire. I wrote a retro intro
    in late 1999 when I discovered the group still existed, but still haven't
    finished it, and I haven't heard from Guy Frost for a while. So I
    wouldn't be too surprised if I've been dropped. I'd say mono was my
    only scene connection ATM.

    I do GFX, coding and writing for myself and anyone who asks for it really.
    My job takes up a hell of a lot of time, so I don't feel THAT inclined
    to code in my spare time any more... Mostly I'm involved with anime
    fandom these days, although I still make music for the scene.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • h0l - Thanks for being the best scene friend a guy could have.
    Mortimer Twang - I'm never on ICQ, sorry!
    n00dle - Shame about Squee, mail me!
    Argus - You went MP3 before releasing that MOD! ;)
    All in mono - W.E.R.O.C.K. ;)
    All in Desire - Sorry for my non-production, but this job... :P
    All at LoudFactory & DMusic - Thanks for all the support!
    Everyone I met over the scene years - Get in touch! I'd love to hear from
    you all again!


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    please note: this interview is ©opyrighted in 2001 by crown of cryptoburners
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