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TLb. ,dMP' all rite, now you get the chance to read
TML.dMMP some facts about some of the major amiga
,nmm`XXMPX musicians. read about their history in
,#MP'~~XNXYNXTb. the scene and their plans in future.yes,
,d~' dNNP `YNTb. that's meant to be read while listening to
,~ ,NN' `YNb their modules. read 'em over and over and over..
,NN' `b. · i n t e r v i e w · ___________
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Group: Scoopex, Flash Productions, Anthrox, Melon Design.
Date of birth: 08/01/73
We had BBC computers at my Junior school, with the robot and pen.
There was also some Vic20's, both of wrich instroduced me to the world
I was given a 2nd hand Commodore 64 for Christmas, back in 1984. It
had a few games, notable Super Huey and Forbiddon Forest. The music to
both, I really liked. However, it wasn't until I heard my first Rob
Hubbard soundtrack, that I realised that I wanted to write VG music.
The game, was Commando.
The 64 was eventually sold so that I could buy and Amiga. About a year
after that, I also bought an Atari ST for MIDI.
I've always been musical. I started learning the violin at the age of
6, and both my Grandfather, and Mother played the violin. I remember
watching various TV shows because I liked the music. It's just always
been part of me.
On the Commodore 64, I used Electrosound64. The results were never
very good. Future Composer, and Ubik's Musik were always better, but I
could not get my head around them at the time. On the Amiga, I used
various versions of SoundTracker. The last one, was MelonTracker,
which was a modified Protracker. On the Atari, it was Cubase. And to
this day, I still use Cubase for creating MIDI music. I've had a look
at the various trackers on the PC, but non of them have the feel of
I don't think I ever did reach my goal. I wanted to become well known
for great full sized mods, but I don't think I really created than
many good ones. I did however find a bit of a niche in chip music.
I've always liked melody, and I guess this came out in my chip music.
There is a certain type of skill needed to write chip music, and from
what others tell me, I found it. Still wish I'd become a good full
size mod composer though....
I could just say "All the old ones" - but like everyone, I was
learning at the time, so that doesn't work. I guess there are perhaps
10 to 20 mods that I actually DO like, but I wouldn't place the rest
here. It's part of my history :) SOmetimes I wish I hadn't written the
Xmas Spirits and Rustic Theme mods. They were all piss takes, but some
people didn't realise it, and just thought I was crap.
For me, the value was everything, as it was the only thing I paid
attention to, hehe. But honestly, the demos that stood out for me, is
where the audio and visuals interacted with each other. This happened
quite rarely though.
In a game, music, or I should really say, audio, is everything. It
tells you what is happening, even if you can't see it.For an arcade
game, or a racing game, to a lesser extent, tyre screeches can tell
you you are losing control of a vehicle, and engine note can tell you
when to change gear, but in adventure and 1st person games, the audio
is a required "sense" not only for the player to play the game well,
but for the designer to incorporate events that are about to happen
(around the corner, as it were). This can be reflected in the music
too, and this interaction with music and sound effects, is where a
game can score highly on audio. Music can also be used to theme a
character, something that is used a lot in films. Who'se ever going to
forget Darth Vader's Imperial March?
Yes, professionally. I've been in the game industry for 11 years now.
The last sound track I wrote was in 1999, and that was Dungeon Keeper
2, but since then, I've been writing stuff for bands, and for a solo
album. Now, I'm freelance, and am pitching for video game work. Some
of which, will be composing.
I think there are some very talented xm and mp3 composers out there.
The thing is, I don't see that point of it anymore. With 4 channel
mods, there were huge restrictions, both with channels and memory. It
was an art, creating good music, within these boundarys. I think
that's what the "Scene" for music is about. That's all lost now, with
xm's, and mpeg. It's not "the demo scene" anymore, they're just
composers, like everyone with a bedroom studio.
Klisje Paa Klisje by Walkman... Did I spell it right? That's an
alltime favourite. I know, he wrote it tongue in cheeck, but it's
More than Music by Moby, DNA Dream by 4-Mat, Lizardking's Theme by
Lizardking, Soothsayer by Fleshbrain, Bicycl0pedia and Cah Caqlach by
Heatbeat, Space Deliria by Dr Awesome.
Basically, just about anything from Rob Hubbard, 4-Mat, Fleshbrain,
Lizardking, Dr.Awesome, Moby, Heatbeat.
Not really. I did think about doing a CD of remixed chip tunes, which
would be quite interesting. In fact, I have completed a couple, but I
don't honestly think many people would be interested.
Well, my musica taste is very diverse. I haven't been listening to
many CD's atm, as I've just got broadband, so can stream Nectarive,
the Scene music radio :) I've been listening to a lot of Hans Zimmer
soundtracks as well.
Something to bunk off college for! I enjoyed writing the music, and
seeing it used in demos/intros. I guess I basically started to learn
to compose, so the experience was vital for what I do now. Obviously,
I liked, and still do, the fan based stuff. I made a few good friends
out of it, but also met a huge number of egotistical idiots too :)
No. I was planning a comeback, but since my job change, and other
stuff going on in my life, I've had to ditch that idea.
Well, there's the old Anthrox and Melon crews of course, and the above
mentioned composers, but mainly, I'd like to say hi to my Mum :)
please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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