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Alias Medron 
Handle: Alias Medron
Real Name: Antonios Grizis
Lived in: Greece
Ex.Handles: AM
Was a member of: Chromance, His-Team Design, Padua (PDA), Samar Productions c64 (SMR - Samar), Vall@Day

Modules: 2  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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    Handle: Alias Medron

    Group: Padua/Samar (c64) and Vall@Day (pc)

    Date of birth: 14th June 1978


  • 1-How did your interest for computers start? Which year was that?

  • My interest for computers started back in 1987 when i wawas 9 years old and went
    through some computer mags of that time.


  • 2-What machines did you previously have? What did you do with them?

  • My first computer was a Commodore c128D (1989).

    Later a 386pc came in my posetion and now i own a standard PC but have also all
    the old ones (386, 486).

    I used the c128 to play games at the beginning, later when i discovered the
    demo-scene i started to paint pictures and compose some tunes too.
    Still i paint and compose an PC and c128 (well, in c64 mode :)


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • As mentioned above, i do gfx and music. Coding wasn't my stuff from the
    beginning, but lately i try to laarn some coding too.

    I had a biger interest in composing and pixeling because it looked more creative
    to me than coding..


  • 4-Which composing programs have you been using? Which one in particular?

  • here we go :

    On c64 : Music assembler, Future composes and several versions of DMC wich is
    my favorite one.
    On PC : ModplugTracker.. don't ask why.. i just like it :)


  • 5-With which module did you feel you had reached your goal?

  • I think a composer never reaches his goal.. he always has to improve and search
    for new styls rhythms etc.

    My favorite track is a little remake i made of a tune included in the game
    "The Last Ninja 2" (music from "The mansion" level)


  • 6-Is there a tune you would like not to remember? For what reason?

  • Hmmm.. many..

    The reason? They just make me puke or where composed at times with absolutely
    NO inspiration.. just to kill some time.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Well, just take a damn good demo and turn off the volume. In most cases the
    demo sucks without sound so i would say 50% of the demo is its music.. the
    rest is code,design and gfx..

    Game music is something else. Some times it just plays in the background and
    has no effect to the overall feeling.

    Sometimes though it has an important role in the overall game feeling,
    atmosphere etc.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I still compose mostly for fun.

    There are some thoughts about something comercial though.. there is just no
    time left to work on something seriously.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Is this a question of how high quality wise theese formats are?

    If so, i would say mp3 is good for distributing music through the net.. wave
    is the only way to do some serious sound editing and midi.. well

    if you want to keep some game small sized you can use it but it is rather
    crappy.


  • 10-Could you tell us some of your all times favourite tunes?

  • C64 : Last ninja soundtracks, Almost all tunes of Rob Hubbard, Drax, Jeroen Tel
    and many more.. i just love sid tunes.

    PC : The tunes in Second reality, a couple of Mufflers tunes (houjobb) and most
    tracks from Nagz


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Maybe.. who knows.


  • 12-What bands are you currently listenning to?

  • Metallica, Iron Maiden, System of a dawn, Placebo, Mobby, Red hot chilly pepers
    and more..


  • 13-What does/did the amiga/c64 scene give you?

  • Many friends, many nights of work, competitions, endless phonecalls and from
    time to time trouble with my parents (yep, back when i still went to school
    and pixeled or composed all night :)


  • 14-Are you still active in the scene these days?

  • Yep, up and running.
    I am active on the c64 scene as gfxer and on Pc scene as composer and gfxer.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Greets from me fly to : nlogn, ASD, dEUS, Nusty Bugs, quadra, The Lab, Oxyron,
    Chromance, Vantage, nagz, ^gfx, and all my groupmates in Padua and Samar


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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