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Wal 
Handle: Wal
Real Name: Mikko Karaiste
Lived in: Finland
Ex.Handles: Blue
Was a member of: Complex (CLX), Damones (DMS), Dekadence (DKD), Dual Crew (DC), Loctite (LCT), Magnetic Fields (MF), Offworld, Plague (PLG), Role, The Punishers (PNS)

Modules: 44  online
Interview: Read!
Pictures: 1  online

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Wal

    Group: Damones, Role

    Date of birth: 1975


  • 1-How did your interest for computers start? Which year was that?

  • I saw a vic 20 with my aunts house back in the early 80's. I had to
    have one of those as well.


  • 2-What machines did you previously have? What did you do with them?

  • Commodore vic-20
    Mainly played around with games recorded on a c-cassette. also did some
    basic programming from listings from some basic tutorials. basic games...

    64
    Playing, programming basic. also got interested on those small programs they
    used to attach before the games started. they were called... can't remember.
    anyways they used to have good musics and colourfull graphics as far as i
    can remember.

    amiga 500
    I did some musics and graphics for those crackintros they used to put before
    the games started. didn't play so much those games though. all work no play...
    the reason why I sold my amiga500 back in the 1990's.

    Macintosh LC475
    Went to army when I bought the mac. when I came from the army I sold the
    it. never dd anything with it really... a costly thing.

    PC's
    Never got around to make it back to the scene to be there full time. some
    musics have been released though. the scene has developed too much for me
    to comprehed... moving on to commodore 64.


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I did both graphics and musics I mean. I felt like jack of all trades and
    master of non, i.e. I didn't know what I was best at. the musics were spread
    and used so I guess that's where some rare people remember me from.

    Music: I have an uncle who played in a band and we did a four track remix
    on a soundtracker (was it ST2.3?). that's when I realized that making music
    is fun!

    Graphics:
    I went to an artschool in my hometown which kind of made me feel I was a good
    graphician. :)


  • 4-Which composing programs have you been using? Which one in particular?

  • At first I used soundtrackers moved on to noisetrackers and the final program
    I used was protracker1.1b. also did a toon on futurecomposer. I've always liked
    the chippy kind of sounds. It is a wonder why I didn't make more toons on the
    futurecomposer or never even tried the others, like delta.


  • 5-With which module did you feel you had reached your goal?

  • Mod.unknown.zax - it sounds good and it is a fairly small mod too. don't
    ask me to reason on that.


  • 6-Is there a tune you would like not to remember? For what reason?

  • Most of my toons were crap, so most of them.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Creating an atmosphere. these days, or should I say nowadays as I am sooo
    old, the musics are ofcourse a part of the marketing strategies but let's
    not go there.

    Let's look at it this way. If a music is shite then the whole demo / game
    will suck. if a music is good then a demo / game can be atleast listened through.
    on the other hand games and demos are audiovisual, so the sound and the visual
    can't really pe separated. they have to be experienced as a whole. so... the
    value then would be that I like music and I can go without the visual of games
    and demos as long as the music is good, you see, I buy cd's aswell. the visual
    comes then from the surroundings of the reality I am experiencing so... doesn't
    make sense does it? :)

    Ok I give up.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • I am composing for leisure purposes and establishing a record company in leisure
    purposes as well. at the moment I have a downtempo project going on which will
    release an EP soon (today the date is 24.06.03).

    I have played in couple of bands, which didn't quite work out. still composing
    chipmodules atmost once per year, so I guess I am active scener even these days.

    I think music will be a thing for me in the future too.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • Just formats. most of them are not as compact as mod. or any other modules, but
    the internet technologies are getting faster and faster as we speak. maybe the
    new mobile technologies should wake to a call from the scene and take those
    good old 8bit modules into use, that way I could do some funky shit with my phone.
    i think general midi would be good if the sounds wouldn't suck so much.

    Anyways a good song has a good idea behind it so what ever the format it's the
    ideas that count (wish I had one).


  • 10-Could you tell us some of your all times favourite tunes?

  • From the scene?
    -I have been listening to the toon from silents' end of maloy made by jesper kyd.
    I really like that song!

    I like songs from bruno, 4mat, marillion, blazer and codex. those were the
    biggest for me.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I won't stick to the past. as I said earlier most of my toons were crap so I
    don't want to start remastering those.


  • 12-What bands are you currently listenning to?

  • Last records I have bought are:

    TOSCA - upbeat downtempo
    rjd2 - soul'ish breakbeaty with a hint of hiphop
    massive attack

    Perhaps one could say I have gone slow but I guess this is music for this
    summer. Maybe next year it will be that, oh so cool!, german schlager. :)


  • 13-What does/did the amiga/c64 scene give you?

  • I guess it has built my identity towards the way I am now. I propably wouldn't
    be in so close relations with music or arts if I hadn't gone through the worst
    and the best things provided by the scene. I have also some good friends which
    have derived from the time I spent with my computer. too bad that the internet
    came along. the networks that swappers had amongst themselves are gone forever.
    this internet seems so artificial and unpersonal. Well... scene has made me
    great, still I know that I would be great without the scene as well, only in a
    different manner. :)


  • 14-Are you still active in the scene these days?

  • Once per year. Maybe more often when I get the music programs for my c64. So
    role here I come - just wait and see!


  • 15-Anyone to greet? Anything left to say? Feel free...

  • greetings go to:

    JOL005X, the whole of Punishers, Caddy / used to be in defjam later in oracle,
    X-Ray of gate norway, the whole of Damones and Role, Hollywood that good old
    chap from england... oh and 911!


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    please note: this interview is ©opyrighted in 2003 by crown of cryptoburners
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