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Avalanche 
Handle: Avalanche
Real Name: Ville Veikko Nurmi
Lived in: Finland
Ex.Handles: Ville V. Nurmi, Ville Nurmi
Was a member of: n/a

Modules: 10  online
Interview: Read!
Pictures: n/a

Interview


                           .                  
          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
      ______dP                                _____________            \         /              
      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
        |     |   | \  |      | \__|   |  _     \      /    | \__|   |   /\   |
        |    _|   |    |     _l_       |  |      \    /    _l_       |     ___|
        l___/=l___|====l____/===\______|==l______|\  /l___/===\______l____/
                                                   \/


    Handle: Avalanche

    Group: --

    Date of birth: 1979-08-29


  • 1-How did your interest for computers start? Which year was that?

  • Friends had computers. It was in 1986 or so.


  • 2-What machines did you previously have? What did you do with them?

  • First C128, later PCs. The Commodore was mostly for playing games and
    listening to game musics. Thereafter, programming and composing have
    become more dominant (on PC).


  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • Actually music has not been my main thing but coding. The reason why I
    started doing music was probably the inspiration I got from listening to
    game tunes on C128 and modules on PC.


  • 4-Which composing programs have you been using? Which one in particular?

  • I started with FastTracker 2. When Windows came in and made FT2 not work,
    I moved on to MadTracker. Nowadays, I use mostly GoatTracker for making
    SIDs.


  • 5-With which module did you feel you had reached your goal?

  • None :). I like my tunes but they have flaws. My goal is to be perfect.


  • 6-Is there a tune you would like not to remember? For what reason?

  • No. Whatever I have produced, I feel good about. Every tune - even the
    unfinished ones - have something characteristic that makes their existence
    worthwhile.


  • 7-In your opinion, what's the value of a music in a demo, game?

  • Crucial but still only supporting. The music is not the main thing you go
    play a game or a demo. But without music, they would be a lot worse.


  • 8-At present, are you still composing? For professional or leisure purposes?

  • Currently my composing focuses on SID music just for my own fun.


  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • MP3 and such give more possibilities for a musician. But much of the
    possibilities relate only to the technical quality of the music. What is
    the most important in music is the melodies and the rhythm. And the
    possibilities for different melodies and rhythms are more or less the same
    with MP3 as they are with SID on Commodore 64 or tracker modules on Amiga.
    So it's not said that hifi sound would be needed for good music. A few
    square waves should be enough for anyone.


  • 10-Could you tell us some of your all times favourite tunes?

  • There are many... Lots of SIDs and lots of Amiga modules.


  • 11-Are you planning to make an audio cd with some of your music remastered?

  • Nope.


  • 12-What bands are you currently listenning to?

  • There are not any specific bands, just good music. SIDs and MODs included.


  • 13-What does/did the amiga/c64 scene give you?

  • Good memories. Good music.


  • 14-Are you still active in the scene these days?

  • Never really been.


  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hellox to Exorcist for introducing me to music. And more or less all
    musicians for making music. There is no bad music, just wrong audiences.


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    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners
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