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          `n.          .rP'
           `qb       ,dP'
            TLb.  ,dMP'          all rite, now you get the chance to read
             TML.dMMP            some facts about some of the major amiga
          ,nmm`XXMPX              musicians. read about their history in 
       ,#MP'~~XNXYNXTb.          the scene and their plans in future.yes, 
     ,d~'     dNNP `YNTb.       that's meant to be read while listening to  
    ,~       ,NN'     `YNb   their modules. read 'em over and over and over..
             dNP        `Yb.  
            ,NN'          `b.      · i  n  t  e  r  v  i  e  w  ·      ___________            
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      \    ,N'\____   _____________.  _____   \            \_____.  ____\       /
       \___P___/  .\--\__    __/__ |--\____)---\        _____/__ |--\_   \    _/
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    Handle: Hollywood, aka h0l.

    Group: formerly EOC1999, Lunatics, Freestyle, Jetset, Axis.

    Date of birth: 29/07/75

  • 1-How did your interest for computers start? Which year was that?

  • I think I got a ZX Spectrum back in around 1984, and that certainly got me
    interested in computers, and peripherally in making music (though tape loading
    and saving made it a bit tricky!) I upgraded to an Amiga in about 1989 or so,
    and then started actually making tunes, firstly in Aegis Sonix (!), and then
    finally in Soundtracker/Protracker -

    I started getting involved in the demo-scene itself in 1990/91, firstly in a
    VERY small local group in South London called Xtasy (not the famous one ALSO
    in South London around at the time, crazy coincidences abound!), and
    then in End Of Century 1999.

  • 2-What machines did you previously have? What did you do with them?

  • See above!

  • 3-For what specific reason did you end up making music rather than gfx, coding?

  • I used to play quite a few musical instruments, thanks to my parents,
    including the piano, cello, and double bass, so I already had a little musical
    knowledge. And, since a little knowledge is a bad thing, I decided to try to
    leverage that knowledge into making tunes. I also did a little bit of
    graphics using Deluxe Paint, but to be honest, stick figures were about as
    good as I got :)

  • 4-Which composing programs have you been using? Which one in particular?

  • As mentioned, I actually used Aegis Sonix for a while when I started with
    the Amiga, and I believe I also dallied a tiny bit in Future COmposer (classic
    REAL chip-music composing software!) and Med/OctaMED, but most of the time
    I was kickin' it with Noisetracker, Protracker, or Melontracker (mm,
    Melontracker!) And, once or twice, even Startrekker :P

  • 5-With which module did you feel you had reached your goal?

  • That's a tricky question, since there's probably multiple phases to my
    composing on Amiga - but to give multiple answers, I think I started getting
    somewhere with tunes like "Jarresque", did my best chip work with tracks like
    "Fear Of The Dark", and did the smoothest, synth-related stuff with tracks
    like "Wisped". With lots of complete dross inbetween, of course :P Probably
    my own favorite track is the weird ambient chiptune "Space Hulk", which was in
    the The Party 5 intro which Stelios coded, but I'm not sure why - a little
    atmosphere goes a long way, and one of the Sonik guys said he dug it, I guess?

  • 6-Is there a tune you would like not to remember? For what reason?

  • Plenty of the raucous chiptunes are a bit much for me, especially my cover
    of "Popcorn" - was that really necessary? I think not!

  • 7-In your opinion, what's the value of a music in a demo, game?

  • Music in demos and games are VITAL - they set the mood, and it's a whole
    sense that's otherwise neglected :)

  • 8-At present, are you still composing? For professional or leisure purposes?

  • Actually, I completely stopped composing in about 1996. Which is a shame,
    but with my work and running the net.music.label (formerly .MOD label!)
    Monotonik/Mono, that's plenty to be doing without trying to get all creative
    and composer-y, too. But I may pick up a Gameboy and LittleSoundDJ and have
    a hack at some tracks, one of these days.. maybe.. :)

  • 9-What do you think of today's pieces of music such as mpeg,wave,midi,etc...?

  • The advent of the mp3 has been a blessing for free music online, but a curse
    for the poor old .MOD. it's still been worth it, though, to see better
    reproduction of ALL kinds of music, not just computer-driven tunes - organic
    sounds can come back again :)

  • 10-Could you tell us some of your all times favourite tunes?

  • Well, as far as .MODs go, there's so many! "Banana Split" by Dizzy,
    "Florence" by Audiomonster, "Tubular Vectors" by Delorean, "BST" by Bruno,
    anything by Heatbeat - and that's just a fraction of them. my 'MODs In Memoriam'
    site at http://www.mono211.com/st-00 has plenty more.

  • 11-Are you planning to make an audio cd with some of your music remastered?

  • I'm afraid not - my stuff worked as it was at the time, and it's archived on
    the 'MODs In Memoriam' site, but.. onwards and upward, people! how many remakes of
    things have actually been any good? if the original was any good, it was good AS
    the original!

  • 12-What bands are you currently listenning to?

  • All sorts of rubbish, I'm afraid. Anything from Idlewild, through Gorillaz,
    Ulrich Schnauss, Coldplay, DJ Rupture, and so on to infinity.

  • 13-What does/did the amiga/c64 scene give you?

  • Lots of pleasure in nostalgia and 'wow, that was AMAZING given the
    restrictions' action. And lots of creative people who blossomed out of the
    scene to make careers out of being good at.. hacking up stuff :P

  • 14-Are you still active in the scene these days?

  • Kinda, in that I run Monotonik, the net.music.label which has a lot of links
    to the scene, since it releases a lot of ex or current-sceners (Lackluster aka
    Distance, Vim!, Mosaik aka Radix, Aleksi Eeben aka Heatbeat, and LOTS more..)
    Otherwise, I still check out demos - they're not as relevant as they used to
    be with the advent of FMV, amazing game-based 3D engines, and all that jazz,
    but.. they're still cool :)

  • 15-Anyone to greet? Anything left to say? Feel free...

  • Hey to everyone who knew me on the Amiga scene and knows me now. You ALL

    please note: this interview is ©opyrighted in 2002 by crown of cryptoburners

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